MATTT420

Philippines
On FACEIT since 2016 362 matches tracked 48 matches in 30 days
ELO ▲ 48
2,674
30-day peak: 2,674
Rank SEA ▲ 84 places
#535
Philippines #18 in Philippines
30 days · prev. #619 · best #524
Last updated:

How does MATTT420 play?

Rating 1.21 (from 247 matches) K/R 0.83 ADR 88.6 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 247 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 2.9 from the last 247
Knife kills 5 in 247 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.0%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 87%
3K rounds 5.9%+1.9 pp · Ø 4.0% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 59x 4K, 7 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.08, ADR +4.7, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −387

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
56 matches · 45% win rate
In match 2 of the day −64 ELO
60 matches · 45% win rate
Between 0:00 and 6:00 +25 ELO, win rate 48%
On Sundays −162 ELO, win rate 42%

MATTT420 loses the most ELO on Dust 2: −109 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Most kills in a match: 45 · Vertigo
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
59% better than 77%
0.89 better than 93%
91.4 better than 88%
1.27 better than 95%
60% of 351 duels better than 89%
47% of 68 situations better than 75%
Dust 256
45% better than 25%
0.85 better than 88%
91.1 better than 87%
1.18 better than 85%
55% of 261 duels better than 69%
50% of 44 situations better than 80%
Ancient32
53% right on the average
0.80 better than 71%
83.2 better than 55%
1.11 better than 70%
56% of 106 duels better than 73%
29% of 21 situations better than 25%
Anubis31
58% better than 66%
0.88 better than 93%
92.5 better than 92%
1.22 better than 90%
57% of 153 duels better than 76%
26% of 23 situations better than 20%
Inferno20
65% better than 84%
0.90 better than 86%
93.7 better than 84%
1.33 better than 93%
67% of 82 duels better than 98%
50% of 16 situations better than 72%
Cache7
57% -
0.72 -
75.9 -
1.02-
47% of 30 duels -
100% of 1 situations -
Nuke5
20% -
0.56 -
62.6 -
0.81-
37% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MATTT420 plays

Across 362 matches MATTT420 averages K/R 0.83 and ADR 88.6; the rating across the 247 rated matches is 1.21. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 40% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 141 of 247 matches the rating was 1.10 or higher (57%), in 57 it was below 0.90. In 178 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.45. MATTT420 loses the most ELO on Dust 2 (−109 ELO, win rate 45%). Things go best on Anubis (+128 ELO, win rate 58%). Match no. 3 of the day goes best: 61% win rate, +35 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +4.7, Headshots +8 pp. Got weaker: Win rate −4 pp, ELO −387. Last 30 days: 48 matches, win rate 58%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.