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MATIO24

Morocco
On FACEIT since 2021 91 matches tracked 38 matches in 30 days
Last updated:

How does MATIO24 play?

Rating 1.11 (from 70 matches) K/R 0.77 ADR 84.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 70 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 34% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 12%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.09+0.08 · Ø 1.01 better than 79%
Pistol kills per match 2.5
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 72%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 12x 4K, 5 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, ADR +9.9, ELO +56
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.98, Headshots −4 pp, Win rate −15 pp

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +6 ELO
42 matches · 40% win rate

MATIO24 loses the most ELO in match 1 of the day: +6 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.38 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 54%
0.77 better than 67%
83.8 better than 68%
1.14 better than 85%
51% of 75 duels right on the average
31% of 16 situations better than 31%
Dust 217
24% better than 1%
0.76 better than 66%
87.9 better than 84%
1.11-
53% of 36 duels better than 64%
33% of 3 situations better than 38%
Ancient14
36% -
0.67 -
71.9 -
0.88-
42% of 33 duels -
50% of 6 situations -
Inferno10
60% -
0.75 -
83.0 -
1.05-
50% of 42 duels -
75% of 4 situations -
Cache8
63% -
0.78 -
81.9 -
1.09-
50% of 14 duels -
0% of 3 situations -
Nuke7
29% -
0.90 -
98.2 -
1.29-
50% of 20 duels -
29% of 7 situations -
Anubis5
100% -
0.97 -
96.0 -
1.52-
67% of 3 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MATIO24 plays

Across 91 matches MATIO24 averages K/R 0.77 and ADR 84.3; the rating across the 70 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 85% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 17.5 kills per match with 39% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 28 of 70 matches the rating was 1.10 or higher (40%), in 18 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. MATIO24 loses the most ELO in match 1 of the day (+6 ELO, win rate 40%). Improved over the last three months: K/R +0.07, ADR +9.9, ELO +56. Got weaker: Rating −0.98, Headshots −4 pp, Win rate −15 pp. Last 30 days: 38 matches, win rate 45%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.