MASTAHKILLAH

Spain
On FACEIT since 2015 184 matches tracked 45 matches in 30 days
Last updated:

How does MASTAHKILLAH play?

Rating 0.94 K/R 0.68 ADR 75.3 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.8
Knife kills 7 in 184 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 19x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 93%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 74.8, Headshots at 53%, ELO at 2,238
▼ Got worse
First kills −4 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.68 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −114 ELO
20 matches · 35% win rate
On Inferno −96 ELO
26 matches · 42% win rate
On Tuesdays −111 ELO, win rate 35%

MASTAHKILLAH loses the most ELO in match 4 of the day: −114 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Inferno
  2. Most kills in a match: 43 · Ancient
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
53% better than 57%
0.72 better than 36%
82.3 better than 55%
0.99 better than 35%
52% of 217 duels better than 55%
29% of 34 situations better than 28%
Dust 236
50% better than 43%
0.65 better than 12%
70.2 better than 6%
0.91 better than 13%
46% of 153 duels better than 24%
41% of 17 situations better than 59%
Mirage30
50% better than 45%
0.67 better than 19%
72.5 better than 14%
0.91 better than 14%
53% of 99 duels better than 62%
33% of 21 situations better than 36%
Anubis28
46% better than 29%
0.73 better than 45%
79.6 better than 43%
0.99 better than 35%
51% of 147 duels right on the average
39% of 18 situations better than 54%
Inferno26
42% better than 17%
0.68 better than 21%
73.9 better than 14%
0.94 better than 14%
50% of 110 duels better than 34%
31% of 13 situations better than 31%
Cache8
25% -
0.63 -
68.5 -
0.93-
45% of 31 duels -
63% of 8 situations -
Nuke8
63% -
0.55 -
64.6 -
0.81-
37% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MASTAHKILLAH plays

Across 184 matches MASTAHKILLAH averages K/R 0.68, ADR 75.3 and a rating of 0.94. Biggest strength: Utility damage per round at 6.5, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.94, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Ancient with a 53% win rate in 47 matches. In 54 of 184 matches the rating was 1.10 or higher (29%), in 82 it was below 0.90. In 178 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: November 2026 at 1.08. MASTAHKILLAH loses the most ELO in match 4 of the day (−114 ELO, win rate 35%). Things go best on Mirage (+120 ELO, win rate 50%). Match no. 2 of the day goes best: 54% win rate, −2 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: First kills −4 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 74.8, Headshots at 53%, ELO at 2,238. Last 30 days: 45 matches, win rate 40%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.