MASSOUR

Russia
On FACEIT since 2025 246 matches tracked 103 matches in 30 days
Last updated:

How does MASSOUR play?

Rating 1.03 (from 196 matches) K/R 0.72 ADR 80.3 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 13%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 37x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 12%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 14%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +590
= Stayed the same
K/R at 0.72, ADR at 80.6, Headshots at 46%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
31 matches · 61% win rate
In match 1 of the day +25 ELO
57 matches · 42% win rate
Between 0:00 and 6:00 +30 ELO, win rate 49%
On Thursdays −25 ELO, win rate 47%

MASSOUR loses the most ELO on Nuke: −26 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 45%
0.68 better than 18%
77.2 better than 28%
0.97 better than 24%
45% of 233 duels better than 14%
29% of 42 situations better than 24%
Dust 266
44% better than 19%
0.69 better than 22%
78.8 better than 35%
1.00 better than 31%
50% of 203 duels better than 39%
25% of 20 situations better than 16%
Nuke31
61% better than 68%
0.82 better than 69%
89.1 better than 75%
1.16 better than 70%
49% of 101 duels better than 25%
59% of 17 situations better than 90%
Anubis29
62% better than 78%
0.73 better than 40%
83.3 better than 59%
1.04 better than 45%
52% of 109 duels right on the average
47% of 15 situations better than 73%
Ancient27
52% better than 46%
0.74 better than 44%
81.7 better than 49%
1.14 better than 77%
41% of 41 duels better than 7%
33% of 12 situations better than 37%
Cache10
80% -
0.75 -
80.3 -
1.08-
59% of 37 duels -
50% of 2 situations -
Inferno7
71% -
0.67 -
70.1 -
0.96-
50% of 12 duels -
75% of 4 situations -
Overpass4
50% -
0.68 -
72.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MASSOUR plays

Across 246 matches MASSOUR averages K/R 0.72 and ADR 80.3; the rating across the 196 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 79 of 196 matches the rating was 1.10 or higher (40%), in 71 it was below 0.90. In 196 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: August 2026 at 1.04. MASSOUR loses the most ELO on Nuke (−26 ELO, win rate 61%). Things go best on Anubis (+54 ELO, win rate 62%). Match no. 3 of the day goes best: 73% win rate, +4 ELO. Improved over the last three months: ELO +590. Unchanged in recent months: K/R at 0.72, ADR at 80.6, Headshots at 46%, Win rate at 54%. Last 30 days: 103 matches, win rate 55%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.