MARSHVLLL

Russia
On FACEIT since 2020 113 matches tracked 26 matches in 30 days
ELO ▲ 82
2,899
30-day peak: 2,899
Rank EU
#13,120
Russia #3,746 in Russia
Last updated:

How does MARSHVLLL play?

Rating 1.29 K/R 0.90 ADR 92.3 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 113 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 34% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshotsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Strength
Where do the kills come from?

71% headshots and so well above the average (52%).

Headshot rate 71%+19 pp · Ø 52% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.35+0.30 · Ø 1.05 better than 97%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 73%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 17x 4K, 4 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +174
= Stayed the same
K/R at 0.88, Rating at 1.29, Headshots at 72%
▼ Got worse
ADR −5.6

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.88 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −2 ELO
30 matches · 50% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 43%
On Tuesdays −25 ELO, win rate 40%

MARSHVLLL loses the most ELO from match 5 of the day: −2 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.45 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient
  4. Most kills in a match: 44 · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 78%
0.84 better than 84%
88.8 better than 81%
1.20 better than 88%
57% of 133 duels better than 78%
47% of 36 situations better than 75%
Dust 226
62% better than 80%
0.94 better than 97%
94.3 better than 92%
1.35 better than 97%
53% of 70 duels better than 55%
6% of 16 situations better than 2%
Anubis16
56% better than 57%
0.88 better than 93%
91.5 better than 90%
1.26 better than 94%
65% of 57 duels better than 96%
27% of 11 situations better than 22%
Ancient14
71% -
1.02 -
100.7 -
1.47-
62% of 39 duels -
44% of 9 situations -
Nuke7
71% -
0.85 -
91.5 -
1.19-
47% of 36 duels -
0% of 3 situations -
Inferno5
40% -
0.95 -
94.7 -
1.43-
62% of 13 duels -
50% of 6 situations -
Cache3
67% -
0.87 -
88.5 -
1.20-
50% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MARSHVLLL plays

Across 113 matches MARSHVLLL averages K/R 0.90, ADR 92.3 and a rating of 1.29. Biggest strength: Headshot rate at 71%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 20.0 kills per match with 71% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 80 of 113 matches the rating was 1.10 or higher (71%), in 12 it was below 0.90. In 38 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: July 2026 at 1.32. MARSHVLLL loses the most ELO from match 5 of the day (−2 ELO, win rate 50%). Things go best in match 2 of the day (+76 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +76 ELO. Improved over the last three months: Win rate +5 pp, ELO +174. Got weaker: ADR −5.6. Unchanged in recent months: K/R at 0.88, Rating at 1.29, Headshots at 72%. Last 30 days: 26 matches, win rate 65%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.