MARRIEEEN

Sweden
On FACEIT since 2015 86 matches tracked 26 matches in 30 days
ELO ▲ 165
2,046
30-day peak: 2,046
Rank EU
#225,900
Sweden #5,538 in Sweden
Last updated:

How does MARRIEEEN play?

Rating 1.00 K/R 0.70 ADR 75.1 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 3.2
Knife kills 1 in 86 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 9x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MARRIEEEN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.79.

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.18 · Nuke
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno24
67% better than 88%
0.74 right on the average
79.6 better than 41%
1.04 better than 46%
54% of 124 duels better than 64%
33% of 15 situations better than 30%
Anubis13
54% -
0.67 -
71.5 -
0.97-
55% of 65 duels -
33% of 6 situations -
Cache13
46% -
0.59 -
67.6 -
0.84-
37% of 78 duels -
57% of 7 situations -
Dust 211
45% -
0.70 -
76.6 -
1.02-
38% of 47 duels -
30% of 10 situations -
Mirage9
44% -
0.75 -
75.8 -
1.05-
46% of 56 duels -
0% of 3 situations -
Nuke8
63% -
0.78 -
80.0 -
1.15-
60% of 30 duels -
83% of 6 situations -
Ancient5
40% -
0.64 -
66.0 -
0.86-
52% of 23 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MARRIEEEN plays

Across 86 matches MARRIEEEN averages K/R 0.70, ADR 75.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 75.1, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 34 of 86 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. Things go best on Inferno (+49 ELO, win rate 67%). Last 30 days: 26 matches, win rate 62%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.