MARKUSHA_-
How does MARKUSHA_- play?
Compared with 1,029 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just above the average (49%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average51% headshots and so well above the average (43%).
Impact
AverageExactly 2 kills in 13.8% of rounds and so clearly above the average (12.7%).
Utility and deaths
Average0.03 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 4 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Slightly above the average (0.70).
Rating, 1.00 is an average match
Best month: November 2026 with 1.08. Last 3 months: 1.01 (at the start 0.96). Slightly above the average (0.98).
Damage per round (ADR)
Best month: November 2026 with 86.3. Last 3 months: 82.0 (at the start 79.9). Slightly above the average (77.7).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 51% (at the start 52%). Well above the average (43%).
Matches won (win rate)
Best month: August 2026 with 49%. Last 3 months: 34% (at the start 49%). Well below the average (52%).
Best month: October 2026 with 1,079. Last 3 months: 1,079 (at the start 1,000).
Rounds with first kill
Best month: November 2026 with 11%. Last 3 months unchanged at 10%. Right on the average (10%).
1v1 clutches won
Best month: November 2026 with 36%. Last 3 months: 30% (at the start 26%). Clearly below the average (38%).
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Anubis
- Most kills in a match: 39 · Dust 2
- Longest win streak: 3 wins in a row · Dust 2
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How MARKUSHA_- plays
Across 72 matches MARKUSHA_- averages K/R 0.72, ADR 81.0 and a rating of 0.99. Biggest strength: Headshot rate at 51%, better than 89% of level 4 players. Most room to improve: Clutch 1v1 won at 28%, better than only 12% of level 4 players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 21 of 72 matches the rating was 1.10 or higher (29%), in 22 it was below 0.90. In 72 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.08. Things go best on Mirage (+24 ELO, win rate 33%). Improved over the last three months: Rating +0.05, ELO +79. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.73, ADR at 82.0, Headshots at 51%, First kills at 10%, Clutch 1v1 at 30%. Last 30 days: 35 matches, win rate 34%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.