MAPEKS1

Belarus
On FACEIT since 2026 220 matches tracked 64 matches in 30 days
ELO ▲ 214
2,025
30-day peak: 2,025
Rank EU
#239,660
Belarus #5,594 in Belarus
Last updated:

How does MAPEKS1 play?

Rating 1.03 K/R 0.73 ADR 77.4 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.9
Knife kills 2 in 220 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 26x 4K, 1 ace in 179 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +82
= Stayed the same
Headshots at 42%, Win rate at 48%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −6.8

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −118 ELO
42 matches · 38% win rate
On Anubis −64 ELO
29 matches · 45% win rate
On Tuesdays ±0 ELO, win rate 41%

MAPEKS1 loses the most ELO in match 2 of the day: −118 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 40 · Mirage
  5. Highest rating in a match: 2.10 · Cache

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
49% better than 41%
0.72 better than 43%
75.1 better than 22%
1.01 better than 45%
53% of 322 duels better than 63%
42% of 52 situations better than 63%
Mirage45
33% better than 4%
0.70 better than 31%
74.6 better than 21%
0.96 better than 27%
47% of 249 duels better than 28%
38% of 26 situations right on the average
Ancient35
54% better than 59%
0.70 better than 31%
75.8 better than 24%
0.99 better than 40%
54% of 155 duels better than 65%
39% of 31 situations better than 52%
Anubis29
45% better than 30%
0.79 better than 74%
82.0 better than 58%
1.11 better than 76%
61% of 149 duels better than 94%
55% of 22 situations better than 86%
Nuke16
56% better than 60%
0.73 better than 40%
77.1 better than 31%
1.00 better than 33%
51% of 99 duels better than 43%
20% of 5 situations better than 7%
Inferno14
64% -
0.81 -
85.9 -
1.22-
61% of 83 duels -
50% of 12 situations -
Cache9
56% -
0.85 -
91.0 -
1.17-
57% of 65 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAPEKS1 plays

Across 220 matches MAPEKS1 averages K/R 0.73, ADR 77.4 and a rating of 1.03. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 42% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 86 of 220 matches the rating was 1.10 or higher (39%), in 92 it was below 0.90. In 179 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. MAPEKS1 loses the most ELO in match 2 of the day (−118 ELO, win rate 38%). Things go best in match 1 of the day (+126 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +126 ELO. Improved over the last three months: ELO +82. Got weaker: K/R −0.06, Rating −0.09, ADR −6.8. Unchanged in recent months: Headshots at 42%, Win rate at 48%. Last 30 days: 64 matches, win rate 58%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.