MANYA_PONICH

Switzerland
On FACEIT since 2021 170 matches tracked 47 matches in 30 days
ELO ▲ 39
2,669
30-day peak: 2,677
Rank EU
#30,334
Switzerland #251 in Switzerland
Last updated:

How does MANYA_PONICH play?

Rating 1.39 K/R 0.99 ADR 103.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 170 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 40% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Strength
Where do the kills come from?

1.43 K/D and so well above the average (1.04).

Headshot rate 61%+10 pp · Ø 51% better than 94%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.43+0.39 · Ø 1.04 better than 99%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.9% of rounds and so well above the average (4.2%).

2K rounds 18.6%+5.1 pp · Ø 13.5% better than 99%
3K rounds 7.9%+3.7 pp · Ø 4.2% better than 99%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 52x 4K, 9 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 82%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.3, Win rate +8 pp, ELO +130
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: September 2026 with 1.05. Last 3 months: 1.01 (at the start 0.95). Well above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
41 matches · 44% win rate
On Mirage −20 ELO
43 matches · 53% win rate
On Sundays +4 ELO, win rate 41%

MANYA_PONICH loses the most ELO on Ancient: −29 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Ancient
  2. Highest rating in a match: 3.25 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 33%
0.95 better than 98%
98.8 better than 97%
1.33 better than 97%
52% of 215 duels right on the average
46% of 41 situations better than 71%
Mirage43
53% right on the average
1.03 better than 99%
108.0 better than 99%
1.48 better than 99%
61% of 237 duels better than 92%
44% of 34 situations better than 70%
Ancient41
44% better than 20%
0.99 better than 99%
104.8 better than 99%
1.37 better than 98%
65% of 210 duels better than 97%
22% of 32 situations better than 13%
Anubis21
52% better than 40%
1.01 better than 99%
107.9 better than 99%
1.45 better than 99%
58% of 83 duels better than 82%
62% of 13 situations better than 94%
Cache13
46% -
1.07 -
112.5 -
1.49-
68% of 60 duels -
43% of 7 situations -
Inferno4
50% -
0.89 -
92.0 -
1.29-
55% of 22 duels -
100% of 1 situations -
Nuke4
25% -
0.63 -
67.9 -
0.88-
32% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MANYA_PONICH plays

Across 170 matches MANYA_PONICH averages K/R 0.99, ADR 103.8 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 22.0 kills per match with 61% headshots. The strongest map is Mirage with a 53% win rate in 43 matches. In 120 of 170 matches the rating was 1.10 or higher (71%), in 21 it was below 0.90. In 148 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: September 2026 at 1.48. MANYA_PONICH loses the most ELO on Ancient (−29 ELO, win rate 44%). Things go best on Dust 2 (+46 ELO, win rate 48%). Match no. 3 of the day goes best: 53% win rate, −21 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.3, Win rate +8 pp, ELO +130. Got weaker: Headshots −2 pp. Last 30 days: 47 matches, win rate 47%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.