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MANOLbl4

USA
On FACEIT since 2017 400 matches tracked 148 matches in 30 days
Last updated:

How does MANOLbl4 play?

Rating 0.95 K/R 0.67 ADR 77.5 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 400 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.8
Knife kills 11 in 400 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 21%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 35x 4K, 3 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, Win rate at 52%, ELO at 2,125
▼ Got worse
ADR −4.4, Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −87 ELO
27 matches · 33% win rate
In match 3 of the day +26 ELO
63 matches · 43% win rate
Between 0:00 and 6:00 −5 ELO, win rate 40%
On Mondays −67 ELO, win rate 41%

MANOLbl4 loses the most ELO on Anubis: −87 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 48 · Dust 2
  4. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
52% better than 53%
0.69 better than 25%
78.1 better than 34%
0.98 better than 32%
48% of 387 duels better than 33%
40% of 89 situations better than 56%
Mirage98
52% right on the average
0.64 better than 9%
72.3 better than 11%
0.91 better than 13%
49% of 210 duels better than 37%
37% of 101 situations better than 45%
Ancient61
52% better than 48%
0.67 better than 17%
79.6 better than 41%
0.93 better than 19%
54% of 205 duels better than 68%
50% of 28 situations better than 80%
Inferno40
55% right on the average
0.69 better than 24%
84.5 better than 63%
0.98 better than 25%
56% of 154 duels better than 67%
32% of 31 situations better than 36%
Anubis27
33% better than 5%
0.62 better than 5%
71.7 better than 8%
0.84 better than 3%
49% of 74 duels better than 39%
42% of 24 situations better than 59%
Cache18
67% better than 84%
0.74 right on the average
83.4 better than 62%
1.07 better than 58%
41% of 41 duels better than 10%
40% of 10 situations better than 52%
Nuke9
78% -
0.70 -
80.3 -
1.02-
55% of 20 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MANOLbl4 plays

Across 400 matches MANOLbl4 averages K/R 0.67, ADR 77.5 and a rating of 0.95. Biggest strength: Utility damage per round at 8.3, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 113 of 400 matches the rating was 1.10 or higher (28%), in 182 it was below 0.90. In 320 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. MANOLbl4 loses the most ELO on Anubis (−87 ELO, win rate 33%). Things go best on Ancient (+55 ELO, win rate 52%). Got weaker: ADR −4.4, Headshots −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, Win rate at 52%, ELO at 2,125. Last 30 days: 148 matches, win rate 49%, net ELO −210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.