MALEXX

Ukraine
On FACEIT since 2025 165 matches tracked 21 matches in 30 days
Last updated:

How does MALEXX play?

Rating 1.01 K/R 0.73 ADR 80.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 165 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (45%).

Headshot rate 40%−5 pp · Ø 45% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 9%
K/D 1.01+0.04 · Ø 0.97 better than 65%
Pistol kills per match 2.0
Knife kills 6 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 69%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 12x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 61%
Enemies flashed per round 0.02−0.24 · Ø 0.26 better than 1%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.08, Headshots +5 pp, Win rate +6 pp, ELO +268
= Stayed the same
ADR at 81.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.71). Clearly above the average (0.71).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
49 matches · 49% win rate
On Anubis −8 ELO
24 matches · 38% win rate
On Mondays −52 ELO, win rate 38%

MALEXX loses the most ELO on Dust 2: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 54%
0.71 better than 47%
81.6 better than 68%
0.98 better than 47%
46% of 224 duels better than 32%
35% of 40 situations better than 41%
Dust 249
49% better than 43%
0.75 better than 70%
81.0 better than 63%
1.04 better than 68%
49% of 182 duels right on the average
57% of 37 situations better than 91%
Anubis24
38% better than 11%
0.72 right on the average
76.6 better than 33%
0.97 better than 46%
57% of 96 duels better than 87%
34% of 32 situations better than 38%
Inferno19
58% better than 68%
0.75 better than 74%
82.8 better than 70%
1.06 better than 77%
54% of 76 duels better than 73%
58% of 12 situations better than 93%
Ancient9
33% -
0.77 -
79.8 -
1.02-
52% of 33 duels -
0% of 2 situations -
Cache9
56% -
0.75 -
81.0 -
1.03-
67% of 27 duels -
57% of 7 situations -
Nuke3
33% -
0.69 -
71.9 -
0.98-
0% of 1 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MALEXX plays

Across 165 matches MALEXX averages K/R 0.73, ADR 80.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 6 players. Most room to improve: Headshot rate at 40%, better than only 21% of level 6 players. Averages 16.0 kills per match with 40% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 57 of 165 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 144 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: July 2026 at 1.10. MALEXX loses the most ELO on Dust 2 (−60 ELO, win rate 49%). Things go best on Mirage (+110 ELO, win rate 51%). Match no. 3 of the day goes best: 67% win rate, +24 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +5 pp, Win rate +6 pp, ELO +268. Unchanged in recent months: ADR at 81.7. Last 30 days: 21 matches, win rate 48%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.