MAI-007

Pakistan
On FACEIT since 2019 43 matches tracked
Last updated:

How does MAI-007 play?

Rating 1.03 (from 21 matches) K/R 0.73 ADR 77.2 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.03+0.02 · Ø 1.01 better than 59%
Pistol kills per match 2.7
Knife kills 3 in 43 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 28%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +7 pp
= Stayed the same
K/R at 0.73, ADR at 76.6
▼ Got worse
Nothing clear

Aug 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

Soon this shows where MAI-007 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 19 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.03 · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
53% better than 58%
0.70 better than 35%
77.6 better than 36%
0.98-
53% of 47 duels better than 64%
25% of 4 situations better than 18%
Dust 27
43% -
0.64 -
71.6 -
0.94-
43% of 14 duels -
100% of 1 situations -
Ancient5
80% -
0.84 -
88.2 -
1.19-
41% of 17 duels -
100% of 1 situations -
Inferno4
100% -
0.90 -
85.6 -
1.16-
75% of 8 duels -
100% of 2 situations -
Nuke3
67% -
0.71 -
71.6 -
1.00-
67% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAI-007 plays

Across 43 matches MAI-007 averages K/R 0.73 and ADR 77.2; the rating across the 21 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 9 players. Averages 15.7 kills per match with 55% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 8 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Improved over the last three months: Headshots +3 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.73, ADR at 76.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.