MAG1VC

Norway
262 matches tracked 74 matches in 30 days
Last updated:

How does MAG1VC play?

Rating 1.01 (from 212 matches) K/R 0.73 ADR 81.4 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 212 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 43%−8 pp better than 3%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 5%−6 pp better than 30%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.8
Knife kills 1 in 262 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 36x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.10−0.20 better than 4%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +5.5, Win rate +5 pp
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.66).

Patterns

From the last 262 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −173 ELO
53 matches · 42% wins
On Nuke −139 ELO
38 matches · 50% wins
On Mirage −114 ELO
72 matches · 56% wins

MAG1VC loses the most ELO in match 1 of the day: −173 ELO, 42% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 32 · Nuke
  3. Highest rating in a match: 2.31 · Anubis

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
56% better than 67%
0.77 better than 63%
85.6 better than 73%
1.07 better than 62%
46% of 296 duels better than 20%
40% of 25 situations better than 55%
Anubis60
53% level
0.72 better than 38%
81.2 better than 53%
1.02 better than 42%
43% of 253 duels better than 9%
33% of 15 situations better than 36%
Nuke38
50% better than 30%
0.67 better than 18%
75.0 better than 21%
0.93 better than 20%
36% of 137 duels better than 1%
14% of 14 situations better than 7%
Ancient32
47% better than 30%
0.69 better than 22%
79.6 better than 40%
0.92 better than 12%
43% of 160 duels better than 11%
18% of 11 situations better than 9%
Inferno28
50% better than 38%
0.75 level
82.4 better than 50%
1.07 better than 54%
47% of 117 duels better than 20%
25% of 8 situations better than 22%
Cache24
58% -
0.72 -
81.2 -
1.02-
42% of 132 duels -
56% of 9 situations -
Overpass6
33% -
0.68 -
78.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How MAG1VC plays

Across 262 matches MAG1VC averages K/R 0.73 and ADR 81.4; the rating across the 212 rated matches is 1.01. Most room to improve: Opening duels won at 43%. That is better than only 3% of players on level 10. On average 16.0 kills per match, 49% of them headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 81 of 212 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 212 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. MAG1VC loses the most ELO in match 1 of the day (−173 ELO, win rate 42%). Things go best on Ancient (+183 ELO, win rate 47%). Improved over the last three months: K/R +0.08, ADR +5.5, Win rate +5 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 74 matches, win rate 50%, ELO balance −52.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.