MAESTRO-WOW
Name history of MAESTRO-WOW
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MAESTRO-WOW play?
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Strength32% of 1v2s won and so well above the average (20%).
Weapons and aim
Average49% headshots and so just above the average (48%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: November 2026 with 0.76.
Rating, 1.00 is an average match
Best month: November 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 80.7.
Share of headshot kills
Best month: September 2026 with 54%.
Matches won (win rate)
Best month: November 2026 with 52%.
Best month: October 2026 with 2,097.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MAESTRO-WOW loses the most ELO on Nuke: −26 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 37 · Ancient
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How MAESTRO-WOW plays
Across 149 matches MAESTRO-WOW averages K/R 0.75, ADR 79.9 and a rating of 1.03. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 63 of 149 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 149 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: November 2026 at 1.06. MAESTRO-WOW loses the most ELO on Nuke (−26 ELO, win rate 30%). Things go best on Anubis (+97 ELO, win rate 43%). Match no. 2 of the day goes best: 52% win rate, +25 ELO. Last 30 days: 73 matches, win rate 45%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.