MADE_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).
Compared with 12,285 players in this group, each player over up to their last 100 matches.
Opening
Weakness47% of opening duels won and so clearly below the average (52%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average48% headshots and so clearly below the average (52%).
Impact
AverageExactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.11. Last 3 months: 1.00 (at the start 1.08). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 74.5 (at the start 78.8). Clearly below the average (81.3).
Share of headshot kills
Best month: November 2026 with 52%. Last 3 months: 50% (at the start 46%). Slightly below the average (52%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 53%). Just below the average (51%).
Best month: August 2026 with 2,862. Last 3 months: 2,812 (at the start 2,775).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 293 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MADE_- loses the most ELO on Cache: −111 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Recorded match no. 250 · Nuke
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.43 · Ancient
Maps in detail
from the last 293 matchesCompared with players on the same level who have at least 15 matches on the map.
How MADE_- plays
Across 293 matches MADE_- averages K/R 0.71, ADR 76.6 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 47 matches. In 121 of 293 matches the rating was 1.10 or higher (41%), in 104 it was below 0.90. In 229 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. MADE_- loses the most ELO on Cache (−111 ELO, win rate 52%). Things go best on Nuke (+144 ELO, win rate 54%). From match no. 5 of the day on, things go best: 61% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −4.3, Win rate −3 pp. Unchanged in recent months: ELO at 2,812. Last 30 days: 54 matches, win rate 44%, net ELO +151.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.