M5-F10

Kazakhstan
On FACEIT since 2025 68 matches tracked 27 matches in 30 days
ELO ▲ 73
2,085
30-day peak: 2,085
Rank EU
#198,849
Kazakhstan #7,938 in Kazakhstan
Last updated:

How does M5-F10 play?

Rating 1.03 K/R 0.72 ADR 76.4 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.3
Knife kills 3 in 68 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 21%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 10x 4K, 2 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether M5-F10 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.47
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
24 matches · 67% win rate

M5-F10 loses the most ELO on Dust 2: −25 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 1.91 · Ancient

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
67% better than 93%
0.70 better than 32%
76.1 better than 26%
1.01 better than 44%
59% of 81 duels better than 87%
67% of 12 situations better than 98%
Mirage15
40% better than 12%
0.63 better than 8%
70.5 better than 9%
0.89 better than 11%
43% of 47 duels better than 11%
40% of 15 situations better than 57%
Ancient13
62% -
0.74 -
76.6 -
1.07-
56% of 48 duels -
44% of 9 situations -
Anubis6
83% -
0.77 -
77.2 -
1.09-
67% of 24 duels -
50% of 4 situations -
Inferno4
50% -
0.85 -
90.5 -
1.31-
79% of 14 duels -
67% of 3 situations -
Cache3
67% -
0.92 -
96.9 -
1.29-
75% of 8 duels -
0% of 1 situations -
Nuke3
67% -
0.66 -
68.9 -
0.97-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M5-F10 plays

Across 68 matches M5-F10 averages K/R 0.72, ADR 76.4 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 27 of 68 matches the rating was 1.10 or higher (40%), in 27 it was below 0.90. In 57 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. M5-F10 loses the most ELO on Dust 2 (−25 ELO, win rate 67%). Last 30 days: 27 matches, win rate 63%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.