M4t1vs

Chile
On FACEIT since 2024 220 matches tracked 41 matches in 30 days
Last updated:

How does M4t1vs play?

Rating 0.95 K/R 0.70 ADR 83.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 219 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−1 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.2
Knife kills 9 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 18x 4K, 0 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.12, ADR +7.8, Headshots +2 pp, Win rate +5 pp, ELO +59
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.68). Just above the average (0.72).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
45 matches · 40% win rate
In match 4 of the day −52 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 −24 ELO, win rate 44%
On Mondays +49 ELO, win rate 43%

M4t1vs loses the most ELO on Mirage: −52 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Nuke
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
61% better than 84%
0.74 better than 57%
87.9 better than 85%
1.05 better than 65%
58% of 476 duels better than 86%
31% of 35 situations better than 31%
Mirage45
40% better than 15%
0.62 better than 8%
75.3 better than 24%
0.82 better than 3%
42% of 242 duels better than 9%
32% of 19 situations better than 33%
Nuke25
56% right on the average
0.74 better than 46%
86.2 better than 72%
1.02 better than 46%
48% of 134 duels better than 29%
38% of 16 situations better than 48%
Inferno23
43% better than 25%
0.74 better than 68%
84.8 better than 80%
1.00 better than 53%
46% of 114 duels better than 28%
50% of 16 situations better than 81%
Anubis16
63% better than 86%
0.64 better than 8%
78.7 better than 39%
0.87 better than 6%
39% of 79 duels better than 3%
43% of 7 situations better than 63%
Ancient15
40% better than 19%
0.63 better than 7%
79.6 better than 39%
0.81 better than 2%
42% of 66 duels better than 9%
57% of 7 situations better than 90%
Cache7
57% -
0.63 -
77.0 -
0.85-
37% of 38 duels -
25% of 4 situations -
Vertigo4
25% -
0.65 -
80.6 -
0.83-
48% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4t1vs plays

Across 219 matches M4t1vs averages K/R 0.70, ADR 83.1 and a rating of 0.95. Biggest strength: Utility damage per round at 6.2, better than 89% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 15.3 kills per match with 39% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 73 of 219 matches the rating was 1.10 or higher (33%), in 100 it was below 0.90. In 148 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. M4t1vs loses the most ELO on Mirage (−52 ELO, win rate 40%). Things go best on Dust 2 (+76 ELO, win rate 61%). Match no. 2 of the day goes best: 59% win rate, +48 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +7.8, Headshots +2 pp, Win rate +5 pp, ELO +59. Last 30 days: 41 matches, win rate 59%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.