M4CE_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.99 (at the start 1.04). Slightly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 82.8. Last 3 months: 76.7 (at the start 82.8). Slightly below the average (80.4).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 46%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 47%. Last 3 months: 45% (at the start 47%). Well below the average (52%).
Best month: September 2026 with 2,138. Last 3 months: 1,918 (at the start 1,819).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 306 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M4CE_ loses the most ELO in match 3 of the day: −50 ELO, 23% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Inferno
- Highest rating in a match: 1.99 · Dust 2
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 306 matchesCompared with players on the same level who have at least 15 matches on the map.
How M4CE_ plays
Across 306 matches M4CE_ averages K/R 0.72, ADR 77.7 and a rating of 1.00. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 9 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 54 matches. In 116 of 306 matches the rating was 1.10 or higher (38%), in 124 it was below 0.90. In 246 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: July 2026 at 1.04. M4CE_ loses the most ELO in match 3 of the day (−50 ELO, win rate 23%). Things go best on Inferno (+29 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, −46 ELO. Improved over the last three months: Headshots +4 pp, ELO +99. Got weaker: K/R −0.05, Rating −0.05, ADR −6.1. Unchanged in recent months: Win rate at 45%. Last 30 days: 37 matches, win rate 38%, net ELO −36.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.