M3rcurial_
Compared with 1,577 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average68% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).
Utility and deaths
Average5.9 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.01 (at the start 1.04). Just below the average (1.02).
Damage per round (ADR)
Last 3 months: 76.8 (at the start 83.6). Slightly below the average (80.3).
Share of headshot kills
Last 3 months: 67% (at the start 69%). Well above the average (48%).
Matches won (win rate)
Last 3 months: 40% (at the start 50%). Well below the average (51%).
Rounds with first kill
Last 3 months unchanged at 11%. Slightly above the average (10%).
1v1 clutches won
Last 3 months: 44% (at the start 33%). Clearly above the average (39%).
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.69 · Mirage
- Most kills in a match: 41 · Inferno
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How M3rcurial_ plays
Across 45 matches M3rcurial_ averages K/R 0.74, ADR 79.9 and a rating of 1.02. Biggest strength: Headshot rate at 68%, better than 99% of level 9 players. Averages 15.7 kills per match with 68% headshots. The strongest map is Anubis with a 45% win rate in 11 matches. In 19 of 45 matches the rating was 1.10 or higher (42%), in 18 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 1 ace. Improved over the last three months: Clutch 1v1 +11 pp. Got weaker: ADR −6.8, Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, First kills at 11%. Last 30 days: 2 matches, win rate 100%, net ELO +58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.