M3S0P0TAM1A

Kazakhstan
On FACEIT since 2021 174 matches tracked 75 matches in 30 days
ELO ▲ 222
2,302
30-day peak: 2,302
Rank EU
#106,421
Kazakhstan #3,675 in Kazakhstan
Last updated:

How does M3S0P0TAM1A play?

Rating 1.18 K/R 0.87 ADR 92.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 174 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.8
Knife kills 2 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 63x 4K, 10 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 5%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +5.4, Win rate +8 pp, ELO +305, First kills +4 pp
= Stayed the same
Headshots at 58%
▼ Got worse
Clutch 1v1 −20 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.88 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
24 matches · 54% win rate
In match 3 of the day −67 ELO
29 matches · 34% win rate
On Sundays +1 ELO, win rate 41%

M3S0P0TAM1A loses the most ELO on Anubis: −115 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.34 · Vertigo
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 18%
0.85 better than 88%
91.4 better than 88%
1.15 better than 82%
54% of 379 duels better than 67%
42% of 19 situations better than 59%
Dust 248
42% better than 16%
0.90 better than 95%
94.1 better than 93%
1.23 better than 91%
56% of 315 duels better than 75%
19% of 21 situations better than 7%
Anubis24
54% better than 55%
0.89 better than 95%
96.8 better than 97%
1.20 better than 90%
60% of 191 duels better than 90%
27% of 11 situations better than 22%
Ancient19
58% better than 68%
0.83 better than 84%
88.8 better than 80%
1.16 better than 83%
56% of 146 duels better than 70%
83% of 6 situations better than 99%
Nuke16
75% better than 96%
0.88 better than 91%
92.3 better than 89%
1.20 better than 84%
58% of 128 duels better than 80%
20% of 10 situations better than 10%
Inferno7
57% -
0.76 -
82.7 -
1.09-
47% of 45 duels -
33% of 3 situations -
Cache5
40% -
0.76 -
94.3 -
0.98-
64% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M3S0P0TAM1A plays

Across 174 matches M3S0P0TAM1A averages K/R 0.87, ADR 92.8 and a rating of 1.18. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 58% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 105 of 174 matches the rating was 1.10 or higher (60%), in 39 it was below 0.90. In 174 matches with detailed stats: 63 4Ks and 10 aces. Best month by rating: November 2026 at 1.25. M3S0P0TAM1A loses the most ELO on Anubis (−115 ELO, win rate 54%). Things go best in match 1 of the day (+11 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +11 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +5.4, Win rate +8 pp, ELO +305, First kills +4 pp. Got weaker: Clutch 1v1 −20 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 75 matches, win rate 53%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.