M3H1gh-

Argentina
On FACEIT since 2021 113 matches tracked 71 matches in 30 days
ELO ▲ 202
2,197
30-day peak: 2,242
Rank EU
#145,728
Argentina #1,120 in Argentina
Last updated:

How does M3H1gh- play?

Rating 1.15 (from 92 matches) K/R 0.79 ADR 84.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

39% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 19%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.9
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 19x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +12.9, Win rate +17 pp, ELO +373
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.81 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 +7 ELO, win rate 45%
On Mondays +57 ELO, win rate 50%

M3H1gh- loses the most ELO in match 2 of the day: +26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.38 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke
  4. Reached level 10 · Mirage
  5. Most kills in a match: 45 · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 59%
0.73 better than 45%
79.3 better than 41%
1.05 better than 55%
55% of 93 duels better than 72%
45% of 11 situations better than 71%
Mirage27
59% better than 76%
0.78 better than 69%
83.8 better than 67%
1.09 better than 70%
49% of 100 duels better than 39%
31% of 16 situations better than 30%
Ancient17
53% better than 60%
0.88 better than 94%
94.1 better than 94%
1.25-
65% of 54 duels better than 97%
38% of 13 situations better than 53%
Anubis13
69% -
0.82 -
88.1 -
1.20-
69% of 39 duels -
50% of 10 situations -
Nuke10
70% -
0.87 -
91.2 -
1.26-
54% of 26 duels -
56% of 9 situations -
Cache8
50% -
0.84 -
85.7 -
1.22-
35% of 20 duels -
75% of 8 situations -
Inferno6
50% -
0.76 -
77.0 -
1.22-
33% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M3H1gh- plays

Across 113 matches M3H1gh- averages K/R 0.79 and ADR 84.7; the rating across the 92 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 49 of 92 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 92 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. M3H1gh- loses the most ELO in match 2 of the day (+26 ELO, win rate 48%). Things go best on Mirage (+29 ELO, win rate 59%). Improved over the last three months: K/R +0.11, ADR +12.9, Win rate +17 pp, ELO +373. Got weaker: Headshots −6 pp. Last 30 days: 71 matches, win rate 56%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.