Compared with 1,647 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (51%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.82 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.55). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months: 0.88 (at the start 0.77). Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 71.3. Last 3 months: 68.5 (at the start 59.3). Well below the average (80.0).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months unchanged at 46%. Slightly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 58% (at the start 48%). Well above the average (50%).
Best month: October 2026 with 1,734. Last 3 months: 1,624 (at the start 1,298).
Rounds with first kill
Best month: September 2026 with 7%. Last 3 months: 7% (at the start 5%). Well below the average (10%).
1v1 clutches won
Best month: October 2026 with 47%. Last 3 months: 38% (at the start 20%). Just below the average (39%).
Patterns
From the last 117 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M3-D0 loses the most ELO in match 1 of the day: +119 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Cache
- Most kills in a match: 37 · Anubis
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 117 matchesCompared with players on the same level who have at least 15 matches on the map.
How M3-D0 plays
Across 117 matches M3-D0 averages K/R 0.61, ADR 65.8 and a rating of 0.85. Most room to improve: Damage per round (ADR) at 65.8, better than only 1% of level 8 players. Averages 13.9 kills per match with 46% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 21 of 117 matches the rating was 1.10 or higher (18%), in 77 it was below 0.90. In 117 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. M3-D0 loses the most ELO in match 1 of the day (+119 ELO, win rate 47%). Things go best on Mirage (+29 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +9.2, Win rate +10 pp, ELO +326, First kills +2 pp, Clutch 1v1 +18 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 7 matches, win rate 71%, net ELO +69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.