M1nD_ContR0L

Papua New Guinea
On FACEIT since 2023 470 matches tracked 252 matches in 30 days
ELO ▲ 422
3,026
30-day peak: 3,051
Rank EU ▲ 1,529 places
#8,251
Papua New Guinea #7 in Papua New Guinea
30 days · prev. #9,780 · best #8,138
Last updated:

How does M1nD_ContR0L play?

Rating 0.96 K/R 0.71 ADR 79.8 from 470 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 470 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (398 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 7%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 22%+10 pp · Ø 12% better than 84%
K/D 0.93−0.12 · Ø 1.05 better than 7%
Pistol kills per match 3.3
Zeus kills1 in 470 matches
Knife kills 6 in 470 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 39%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 57x 4K, 3 aces in 398 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.5, Win rate +7 pp, ELO +704
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.72 (at the start 0.68). Slightly below the average (0.75).

Patterns

From the last 470 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −53 ELO
37 matches · 41% win rate
On Ancient −26 ELO
71 matches · 37% win rate
On Saturdays +47 ELO, win rate 42%

M1nD_ContR0L loses the most ELO on Anubis: −53 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 2.31 · Vertigo

Maps in detail

from the last 470 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage180
62% better than 80%
0.77 better than 55%
85.8 better than 68%
1.05 better than 45%
56% of 1,271 duels better than 71%
28% of 80 situations better than 18%
Dust 2135
49% better than 29%
0.69 better than 20%
78.0 better than 30%
0.94 better than 12%
48% of 813 duels better than 25%
36% of 45 situations better than 41%
Ancient71
37% better than 5%
0.67 better than 12%
75.2 better than 15%
0.89 better than 5%
46% of 476 duels better than 16%
39% of 38 situations better than 51%
Anubis37
41% better than 11%
0.64 better than 7%
73.8 better than 13%
0.86 better than 3%
45% of 244 duels better than 14%
27% of 15 situations better than 22%
Cache19
37% better than 3%
0.60 better than 1%
71.0 better than 5%
0.81 better than 1%
47% of 116 duels better than 15%
15% of 13 situations better than 8%
Inferno13
69% -
0.64 -
74.0 -
0.88-
45% of 92 duels -
17% of 6 situations -
Nuke13
15% -
0.57 -
69.7 -
0.77-
46% of 74 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1nD_ContR0L plays

Across 470 matches M1nD_ContR0L averages K/R 0.71, ADR 79.8 and a rating of 0.96. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 142 of 470 matches the rating was 1.10 or higher (30%), in 204 it was below 0.90. In 398 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. M1nD_ContR0L loses the most ELO on Anubis (−53 ELO, win rate 41%). Things go best on Mirage (+62 ELO, win rate 62%). Match no. 4 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.5, Win rate +7 pp, ELO +704. Unchanged in recent months: Headshots at 54%. Last 30 days: 252 matches, win rate 54%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.