M1lonii

Vietnam
On FACEIT since 2021 203 matches tracked 42 matches in 30 days
Last updated:

How does M1lonii play?

Rating 1.03 (from 157 matches) K/R 0.74 ADR 79.9 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 46%−4 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.03+0.02 · Ø 1.01 better than 59%
Pistol kills per match 3.6
Zeus kills1 in 203 matches
Knife kills 9 in 203 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.2%).

2K rounds 11.8%−1.4 pp · Ø 13.2% better than 14%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 21%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 21x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +530
= Stayed the same
Headshots at 53%, Win rate at 53%
▼ Got worse
K/R −0.09, ADR −13.4

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.91. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −113 ELO
35 matches · 31% win rate
On Dust 2 −71 ELO
27 matches · 37% win rate
Between 12:00 and 18:00 −7 ELO, win rate 35%
On Fridays +13 ELO, win rate 38%

M1lonii loses the most ELO in match 3 of the day: −113 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Reached level 10 · Anubis
  3. Most kills in a match: 44 · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
58% better than 76%
0.78 better than 73%
82.4 better than 63%
1.08 better than 71%
52% of 296 duels better than 58%
45% of 44 situations better than 72%
Ancient35
51% better than 48%
0.69 better than 25%
75.8 better than 24%
0.97 better than 34%
46% of 112 duels better than 24%
29% of 14 situations better than 26%
Dust 227
37% better than 9%
0.81 better than 84%
86.4 better than 79%
1.18 better than 91%
57% of 111 duels better than 83%
30% of 20 situations better than 27%
Anubis25
40% better than 19%
0.65 better than 14%
73.8 better than 16%
0.86 better than 6%
47% of 102 duels better than 29%
56% of 9 situations better than 89%
Nuke17
47% better than 22%
0.71 better than 31%
75.6 better than 25%
0.96 better than 24%
40% of 80 duels better than 5%
59% of 17 situations better than 90%
Inferno7
14% -
0.66 -
72.3 -
0.90-
39% of 23 duels -
33% of 3 situations -
Cache3
100% -
0.75 -
86.4 -
1.10-
29% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1lonii plays

Across 203 matches M1lonii averages K/R 0.74 and ADR 79.9; the rating across the 157 rated matches is 1.03. Most room to improve: Opening duels won at 46%, better than only 14% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 88 matches. In 56 of 157 matches the rating was 1.10 or higher (36%), in 68 it was below 0.90. In 103 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. M1lonii loses the most ELO in match 3 of the day (−113 ELO, win rate 31%). Things go best in match 4 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 62% win rate, −33 ELO. Improved over the last three months: ELO +530. Got weaker: K/R −0.09, ADR −13.4. Unchanged in recent months: Headshots at 53%, Win rate at 53%. Last 30 days: 42 matches, win rate 50%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.