M1lkyy-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average1.07 K/D and so slightly above the average (0.98).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
Average49% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: June 2026 with 0.80.
Rating, 1.00 is an average match
Best month: June 2026 with 1.13.
Damage per round (ADR)
Best month: June 2026 with 88.2.
Share of headshot kills
Best month: June 2026 with 56%.
Matches won (win rate)
Best month: June 2026 with 75%.
Best month: September 2026 with 1,898.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 27 · Anubis
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.91 · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How M1lkyy- plays
Across 41 matches M1lkyy- averages K/R 0.73, ADR 76.7 and a rating of 1.03. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 9 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Mirage with a 71% win rate in 14 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 13 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. Last 30 days: 15 matches, win rate 60%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.