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M1key-

Slovakia
On FACEIT since 2016 313 matches tracked 33 matches in 30 days
ELO ▼ 31
4,058
30-day peak: 4,210
Rank EU ▼ 122 places
#172
Slovakia #1 in Slovakia
30 days · prev. #50 · best #46
Last updated:

How does M1key- play?

Rating 1.23 (from 244 matches) K/R 0.87 ADR 94.3 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 244 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (53%).

Rounds with first kill 13%+2 pp · Ø 11% better than 69%
Opening duels won 59%+6 pp · Ø 53% better than 83%

Clutch

Average
Last one alive

41% of 1v1s won and so right on the average (41%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.09).

Headshot rate 50%−4 pp · Ø 54% better than 28%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.29+0.20 · Ø 1.09 better than 85%
Pistol kills per match 2.6 from the last 244
Knife kills 3 in 244 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (14.0%).

2K rounds 17.0%+3.0 pp · Ø 14.0% better than 93%
3K rounds 5.3%+0.8 pp · Ø 4.5% better than 73%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 45x 4K, 0 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (3.9).

Utility hit rate 49%+15 pp · Ø 34% better than 99%
Utility damage per round 9.0+5.1 · Ø 3.9 better than 99%
Enemies flashed per round 0.36+0.03 · Ø 0.33 better than 56%
Deaths per round 67%−3 pp · Ø 70% better than 74%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.89, Rating at 1.26, ADR at 96.8
▼ Got worse
Win rate −3 pp, ELO −383

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.77).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −113 ELO
25 matches · 44% win rate
On Cache −112 ELO
20 matches · 45% win rate
On Saturdays −151 ELO, win rate 48%

M1key- loses the most ELO in match 4 of the day: −113 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.84 · Inferno

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
59% better than 59%
0.90 better than 87%
97.0 better than 92%
1.27 better than 87%
60% of 599 duels better than 82%
36% of 50 situations better than 40%
Ancient47
57% better than 47%
0.86 better than 79%
93.3 better than 84%
1.25 better than 87%
61% of 217 duels better than 86%
37% of 35 situations better than 44%
Anubis39
54% better than 42%
0.76 better than 39%
86.5 better than 60%
1.07 better than 38%
49% of 168 duels better than 23%
39% of 28 situations better than 49%
Cache20
45% better than 18%
0.85 better than 87%
95.1 better than 92%
1.23 better than 89%
62% of 93 duels better than 92%
38% of 16 situations better than 46%
Inferno16
81% better than 98%
0.96 better than 98%
103.3 better than 99%
1.39 better than 99%
61% of 66 duels better than 85%
43% of 7 situations better than 60%
Dust 24
25% -
0.73 -
80.4 -
0.94-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1key- plays

Across 313 matches M1key- averages K/R 0.87 and ADR 94.3; the rating across the 244 rated matches is 1.23. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 3,500+ ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Inferno with a 81% win rate in 16 matches. In 152 of 244 matches the rating was 1.10 or higher (62%), in 46 it was below 0.90. In 168 matches with detailed stats: 45 4Ks and 0 aces. Best month by rating: September 2026 at 1.32. M1key- loses the most ELO in match 4 of the day (−113 ELO, win rate 44%). Things go best in match 1 of the day (+648 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +648 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −3 pp, ELO −383. Unchanged in recent months: K/R at 0.89, Rating at 1.26, ADR at 96.8. Last 30 days: 33 matches, win rate 55%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.