M1chO--

Poland
On FACEIT since 2016 164 matches tracked 23 matches in 30 days
ELO ▼ 39
2,979
30-day peak: 3,018
Rank EU ▼ 1,939 places
#9,582
Poland #480 in Poland
30 days · prev. #7,643 · best #7,643
Last updated:

How does M1chO-- play?

Rating 1.08 K/R 0.79 ADR 81.5 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 1%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 3%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.6
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 77%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 24x 4K, 2 aces in 133 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 81.8, Win rate at 53%, ELO at 2,979
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.75).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −70 ELO
20 matches · 40% win rate
On Inferno −48 ELO
29 matches · 45% win rate
On Tuesdays +24 ELO, win rate 43%

M1chO-- loses the most ELO on Anubis: −70 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 2.13 · Nuke
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
67% better than 88%
0.82 better than 77%
83.7 better than 56%
1.14 better than 76%
58% of 258 duels better than 81%
33% of 27 situations better than 36%
Mirage31
55% better than 58%
0.80 better than 71%
84.2 better than 62%
1.08 better than 59%
58% of 194 duels better than 82%
32% of 19 situations better than 29%
Inferno29
45% better than 12%
0.72 better than 24%
74.8 better than 10%
0.99 better than 14%
42% of 143 duels better than 4%
22% of 18 situations better than 14%
Anubis20
40% better than 11%
0.78 better than 64%
82.9 better than 57%
1.07 better than 55%
59% of 116 duels better than 84%
22% of 9 situations better than 13%
Cache18
44% better than 14%
0.79 right on the average
82.6 better than 42%
1.05 better than 32%
54% of 85 duels right on the average
33% of 12 situations better than 34%
Nuke14
43% -
0.78 -
77.4 -
1.10-
54% of 65 duels -
8% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1chO-- plays

Across 164 matches M1chO-- averages K/R 0.79, ADR 81.5 and a rating of 1.08. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 39% headshots. The strongest map is Ancient with a 67% win rate in 52 matches. In 76 of 164 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 133 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. M1chO-- loses the most ELO on Anubis (−70 ELO, win rate 40%). Things go best on Ancient (+145 ELO, win rate 67%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 81.8, Win rate at 53%, ELO at 2,979. Last 30 days: 23 matches, win rate 39%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.