M1NJU-_

Mongolia
On FACEIT since 2019 114 matches tracked 50 matches in 30 days
ELO ▼ 17
2,495
30-day peak: 2,632
Rank SEA ▼ 402 places
#1,111
Mongolia #271 in Mongolia
30 days · prev. #709 · best #659
Last updated:

How does M1NJU-_ play?

Rating 1.09 (from 65 matches) K/R 0.76 ADR 83.7 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 65 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.04+0.02 · Ø 1.02 better than 52%
Pistol kills per match 4.2
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 9x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 86.0
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 −25 ELO, win rate 35%
On Fridays ±0 ELO, win rate 35%

M1NJU-_ loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% right on the average
0.75 right on the average
81.9 better than 55%
1.08 better than 65%
56% of 122 duels better than 76%
6% of 18 situations better than 2%
Dust 230
57% better than 67%
0.78 better than 69%
87.0 better than 78%
1.22 better than 92%
59% of 70 duels better than 85%
63% of 8 situations better than 96%
Ancient12
17% -
0.69 -
81.2 -
0.97-
46% of 28 duels -
25% of 4 situations -
Anubis10
70% -
0.73 -
82.8 -
1.03-
54% of 28 duels -
50% of 2 situations -
Inferno7
71% -
0.81 -
85.7 -
1.03-
58% of 12 duels -
-
Cache3
33% -
0.65 -
74.3 -
0.91-
60% of 10 duels -
-
Nuke3
100% -
0.80 -
90.4 -
1.04-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M1NJU-_ plays

Across 114 matches M1NJU-_ averages K/R 0.76 and ADR 83.7; the rating across the 65 rated matches is 1.09. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 26 of 65 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. M1NJU-_ loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best on Dust 2 (+27 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +27 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ADR at 86.0. Last 30 days: 50 matches, win rate 52%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.