M1NJU-_
Name history of M1NJU-_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does M1NJU-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Weakness25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average21% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07.
Damage per round (ADR)
Best month: April 2026 with 85.3. Last 3 months: 86.0 (at the start 82.2). Clearly above the average (80.0).
Share of headshot kills
Best month: April 2026 with 61%. Last 3 months: 55% (at the start 58%). Clearly above the average (51%).
Matches won (win rate)
Best month: February 2026 with 73%. Last 3 months: 52% (at the start 59%). Clearly above the average (49%).
Best month: October 2026 with 2,632.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 25%.
Patterns
From the last 114 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M1NJU-_ loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.34 · Mirage
Maps in detail
from the last 114 matchesCompared with players on the same level who have at least 15 matches on the map.
How M1NJU-_ plays
Across 114 matches M1NJU-_ averages K/R 0.76 and ADR 83.7; the rating across the 65 rated matches is 1.09. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 26 of 65 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. M1NJU-_ loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best on Dust 2 (+27 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, +27 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: ADR at 86.0. Last 30 days: 50 matches, win rate 52%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.