M1N

Sweden
On FACEIT since 2014 129 matches tracked 104 matches in 30 days
Last updated:

How does M1N play?

Rating 1.16 K/R 0.81 ADR 84.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 3.8
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 65%−6 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether M1N is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches, all from the last 3 months.

Kills per round (K/R)

0.82
OctNov

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +50 ELO
45 matches · 53% win rate
Between 12:00 and 18:00 +25 ELO, win rate 47%
On Mondays +75 ELO, win rate 50%

M1N loses the most ELO from match 5 of the day: +50 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.28 · Cache
  4. Longest win streak: 10 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 72%
0.83 better than 81%
85.1 better than 66%
1.22 better than 89%
63% of 143 duels better than 96%
36% of 33 situations better than 44%
Dust 222
50% better than 39%
0.78 better than 65%
84.0 better than 63%
1.09 better than 63%
55% of 111 duels better than 68%
33% of 21 situations better than 33%
Anubis19
58% better than 67%
0.79 better than 71%
83.0 better than 58%
1.12 better than 74%
57% of 60 duels better than 77%
38% of 21 situations right on the average
Ancient18
50% better than 40%
0.71 better than 29%
74.3 better than 14%
1.01 better than 36%
42% of 50 duels better than 7%
50% of 22 situations better than 78%
Inferno14
79% -
0.89 -
87.2 -
1.31-
65% of 31 duels -
42% of 12 situations -
Cache12
83% -
0.93 -
96.6 -
1.34-
74% of 43 duels -
36% of 11 situations -
Nuke6
50% -
0.76 -
79.3 -
1.06-
39% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1N plays

Across 129 matches M1N averages K/R 0.81, ADR 84.0 and a rating of 1.16. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 73 of 129 matches the rating was 1.10 or higher (57%), in 33 it was below 0.90. In 119 matches with detailed stats: 22 4Ks and 2 aces. M1N loses the most ELO from match 5 of the day (+50 ELO, win rate 53%). Things go best in match 2 of the day (+101 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +101 ELO. Last 30 days: 104 matches, win rate 59%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.