M1LY_U6LUD0K

China
On FACEIT since 2019 169 matches tracked 89 matches in 30 days
Last updated:

How does M1LY_U6LUD0K play?

Rating 1.01 K/R 0.73 ADR 79.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 2.9
Knife kills 4 in 169 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 17x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +330
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 80.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
35 matches · 37% win rate
Between 0:00 and 6:00 −4 ELO, win rate 50%
On Fridays −44 ELO, win rate 33%

M1LY_U6LUD0K loses the most ELO in match 2 of the day: +26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
68% better than 95%
0.77 better than 64%
83.9 better than 67%
1.08 better than 66%
53% of 288 duels better than 59%
27% of 45 situations better than 19%
Dust 244
48% better than 36%
0.69 better than 25%
75.5 better than 22%
0.97 better than 26%
47% of 181 duels better than 26%
52% of 31 situations better than 84%
Anubis23
57% better than 68%
0.63 better than 5%
71.9 better than 7%
0.93 better than 15%
42% of 98 duels better than 8%
45% of 11 situations better than 71%
Ancient19
58% better than 67%
0.77 better than 61%
82.2 better than 53%
1.03 right on the average
54% of 79 duels better than 62%
50% of 10 situations better than 80%
Inferno6
33% -
0.69 -
79.6 -
0.92-
57% of 23 duels -
50% of 2 situations -
Nuke5
60% -
0.65 -
79.5 -
0.88-
42% of 19 duels -
-
Cache3
33% -
0.69 -
67.7 -
0.88-
50% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1LY_U6LUD0K plays

Across 169 matches M1LY_U6LUD0K averages K/R 0.73, ADR 79.6 and a rating of 1.01. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 47% headshots. The strongest map is Mirage with a 68% win rate in 68 matches. In 68 of 169 matches the rating was 1.10 or higher (40%), in 61 it was below 0.90. In 112 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. M1LY_U6LUD0K loses the most ELO in match 2 of the day (+26 ELO, win rate 37%). Things go best in match 3 of the day (+86 ELO, win rate 77%). Match no. 3 of the day goes best: 77% win rate, +86 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +330. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 80.4. Last 30 days: 89 matches, win rate 58%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.