M1LK_B0Y
How does M1LK_B0Y play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 1,088 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.00).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94. Last 3 months: 0.93 (at the start 0.88). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 78.2. Last 3 months: 75.8 (at the start 72.6). Slightly below the average (79.8).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months unchanged at 52%. Well above the average (46%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 42% (at the start 47%). Well below the average (50%).
Best month: October 2026 with 1,573. Last 3 months: 1,573 (at the start 1,442).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M1LK_B0Y loses the most ELO on Dust 2: −27 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 35 · Vertigo
- Highest rating in a match: 2.04 · Inferno
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How M1LK_B0Y plays
Across 158 matches M1LK_B0Y averages K/R 0.66, ADR 74.2 and a rating of 0.91. Biggest strength: Headshot rate at 52%, better than 81% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 41 of 158 matches the rating was 1.10 or higher (26%), in 84 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. M1LK_B0Y loses the most ELO on Dust 2 (−27 ELO, win rate 33%). Things go best on Nuke (+39 ELO, win rate 33%). Improved over the last three months: Rating +0.05, ELO +131. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.8, Headshots at 52%. Last 30 days: 27 matches, win rate 44%, net ELO +39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.