M1LK_B0Y

USA
On FACEIT since 2024 158 matches tracked 27 matches in 30 days
Last updated:

How does M1LK_B0Y play?

Rating 0.91 K/R 0.66 ADR 74.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−7 pp · Ø 50% better than 6%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 52%+6 pp · Ø 46% better than 81%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.11 · Ø 1.00 better than 16%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 39%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 21%
MVPs per match 1.9−0.3 · Ø 2.2 better than 19%
4Ks and aces 11x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 42%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 31%
Deaths per round 74%+1 pp · Ø 73% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05, ELO +131
= Stayed the same
K/R at 0.67, ADR at 75.8, Headshots at 52%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.68. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
24 matches · 33% win rate
On Ancient −12 ELO
21 matches · 52% win rate
On Wednesdays −28 ELO, win rate 34%

M1LK_B0Y loses the most ELO on Dust 2: −27 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 35 · Vertigo
  3. Highest rating in a match: 2.04 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 58%
0.64 better than 14%
72.7 better than 19%
0.91 better than 20%
45% of 102 duels better than 22%
38% of 13 situations right on the average
Dust 224
33% better than 6%
0.59 better than 4%
67.2 better than 4%
0.82 better than 4%
41% of 116 duels better than 10%
25% of 12 situations better than 18%
Anubis22
45% better than 32%
0.64 better than 16%
73.6 better than 22%
0.91 better than 24%
43% of 111 duels better than 13%
43% of 7 situations better than 61%
Ancient21
52% better than 48%
0.67 better than 27%
80.1 better than 52%
0.89 better than 21%
46% of 125 duels better than 27%
25% of 4 situations better than 19%
Nuke21
33% better than 4%
0.66 better than 24%
75.2 better than 30%
0.87 better than 17%
37% of 111 duels better than 2%
33% of 12 situations better than 34%
Cache19
58% -
0.73 -
80.7 -
0.99-
44% of 66 duels -
36% of 11 situations -
Inferno16
38% better than 15%
0.66 better than 28%
69.8 better than 14%
0.93 better than 29%
45% of 66 duels better than 23%
36% of 11 situations right on the average
Vertigo8
38% -
0.73 -
76.8 -
1.03-
43% of 42 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M1LK_B0Y plays

Across 158 matches M1LK_B0Y averages K/R 0.66, ADR 74.2 and a rating of 0.91. Biggest strength: Headshot rate at 52%, better than 81% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 41 of 158 matches the rating was 1.10 or higher (26%), in 84 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. M1LK_B0Y loses the most ELO on Dust 2 (−27 ELO, win rate 33%). Things go best on Nuke (+39 ELO, win rate 33%). Improved over the last three months: Rating +0.05, ELO +131. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.8, Headshots at 52%. Last 30 days: 27 matches, win rate 44%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.