M0RTEL

South Korea
On FACEIT since 2024 87 matches tracked 65 matches in 30 days
ELO ▲ 171
2,602
30-day peak: 2,656
Rank EU
#39,651
South Korea #692 in South Korea
Last updated:

How does M0RTEL play?

Rating 1.28 K/R 0.92 ADR 101.5 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 87 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.30+0.26 · Ø 1.04 better than 96%
Pistol kills per match 3.3
Knife kills 2 in 87 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 31x 4K, 4 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether M0RTEL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.98
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.98.

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
30 matches · 50% win rate

M0RTEL loses the most ELO in match 1 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 73%
0.90 better than 94%
98.2 better than 97%
1.27 better than 95%
55% of 157 duels better than 71%
29% of 14 situations better than 22%
Dust 225
56% better than 63%
0.94 better than 97%
106.1 better than 99%
1.27 better than 94%
61% of 151 duels better than 90%
33% of 18 situations better than 37%
Anubis12
50% -
0.84 -
94.5 -
1.18-
50% of 54 duels -
13% of 8 situations -
Ancient8
50% -
0.92 -
104.1 -
1.33-
57% of 42 duels -
40% of 5 situations -
Inferno6
83% -
0.96 -
102.5 -
1.35-
63% of 32 duels -
43% of 7 situations -
Nuke4
50% -
1.01 -
110.6 -
1.40-
71% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M0RTEL plays

Across 87 matches M0RTEL averages K/R 0.92, ADR 101.5 and a rating of 1.28. Biggest strength: Damage per round (ADR) at 101.5, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 57 of 87 matches the rating was 1.10 or higher (66%), in 12 it was below 0.90. In 74 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: November 2026 at 1.37. M0RTEL loses the most ELO in match 1 of the day (±0 ELO, win rate 50%). Things go best on Mirage (+5 ELO, win rate 58%). Last 30 days: 65 matches, win rate 55%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.