M00rN1k

Spain
On FACEIT since 2024 128 matches tracked 35 matches in 30 days
Last updated:

How does M00rN1k play?

Rating 0.96 K/R 0.70 ADR 76.6 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 19%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 59%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.98).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 8%−2 pp · Ø 10% better than 44%
K/D 0.95−0.03 · Ø 0.98 better than 39%
Pistol kills per match 2.4
Knife kills 3 in 128 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 29%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 31%
4Ks and aces 18x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 71%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 39%
Deaths per round 74%+1 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, ADR +4.1
= Stayed the same
Rating at 0.98, Win rate at 44%
▼ Got worse
Headshots −3 pp, ELO −211

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.68). Just above the average (0.71).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
24 matches · 29% win rate
On Inferno −49 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 −103 ELO, win rate 29%

M00rN1k loses the most ELO on Anubis: −75 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 69%
0.67 better than 26%
73.5 better than 22%
0.94 better than 33%
44% of 130 duels better than 19%
43% of 14 situations better than 64%
Anubis24
29% better than 2%
0.68 better than 30%
76.7 better than 35%
0.93 better than 28%
41% of 102 duels better than 12%
39% of 18 situations better than 52%
Inferno21
43% better than 26%
0.78 better than 83%
82.6 better than 70%
1.06 better than 74%
52% of 114 duels better than 58%
55% of 20 situations better than 89%
Ancient19
53% better than 59%
0.73 better than 63%
82.0 better than 73%
0.99 better than 58%
52% of 87 duels better than 70%
20% of 10 situations better than 13%
Dust 213
31% -
0.64 -
70.8 -
0.86-
47% of 51 duels -
33% of 12 situations -
Nuke9
44% -
0.64 -
65.5 -
0.88-
38% of 42 duels -
75% of 4 situations -
Cache4
25% -
0.62 -
71.9 -
0.83-
27% of 11 duels -
0% of 2 situations -
Vertigo4
75% -
0.93 -
94.5 -
1.38-
67% of 18 duels -
33% of 6 situations -
Overpass3
0% -
0.54 -
66.9 -
0.64-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M00rN1k plays

Across 128 matches M00rN1k averages K/R 0.70, ADR 76.6 and a rating of 0.96. Most room to improve: Opening duels won at 46%, better than only 19% of level 6 players. Averages 15.4 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 38 of 128 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. M00rN1k loses the most ELO on Anubis (−75 ELO, win rate 29%). Improved over the last three months: K/R +0.05, ADR +4.1. Got weaker: Headshots −3 pp, ELO −211. Unchanged in recent months: Rating at 0.98, Win rate at 44%. Last 30 days: 35 matches, win rate 37%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.