Lz1ry

Australia
On FACEIT since 2025 187 matches tracked 27 matches in 30 days
ELO
2,176
Peak across recorded matches: 2,176
Rank OCE ▼ 95 places
#776
Australia #424 in Australia
30 days · prev. #681 · best #529
Last updated:

How does Lz1ry play?

Rating 0.90 (from 166 matches) K/R 0.64 ADR 71.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.93−0.10 · Ø 1.03 better than 15%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 0 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 33%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +11 pp, ELO +543
= Stayed the same
K/R at 0.64, ADR at 71.0, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
44 matches · 41% win rate
In match 3 of the day −21 ELO
34 matches · 41% win rate
On Tuesdays ±0 ELO, win rate 30%

Lz1ry loses the most ELO in match 1 of the day: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 14 wins in a row · Dust 2
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Mirage
  5. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 63%
0.64 better than 10%
72.9 better than 14%
0.90 better than 11%
47% of 176 duels better than 27%
31% of 32 situations better than 29%
Dust 252
58% better than 75%
0.70 better than 29%
75.8 better than 23%
1.01 better than 41%
52% of 152 duels right on the average
50% of 24 situations better than 81%
Ancient30
40% better than 16%
0.61 better than 4%
69.3 better than 4%
0.84 better than 3%
36% of 92 duels better than 1%
50% of 14 situations better than 80%
Anubis12
33% -
0.60 -
68.7 -
0.79-
44% of 39 duels -
33% of 6 situations -
Inferno11
64% -
0.70 -
72.7 -
0.98-
33% of 24 duels -
29% of 7 situations -
Cache6
17% -
0.59 -
71.5 -
0.84-
25% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lz1ry plays

Across 187 matches Lz1ry averages K/R 0.64 and ADR 71.8; the rating across the 166 rated matches is 0.90. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 47 of 166 matches the rating was 1.10 or higher (28%), in 84 it was below 0.90. In 165 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. Lz1ry loses the most ELO in match 1 of the day (−27 ELO, win rate 41%). Things go best on Dust 2 (+46 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +22 ELO. Improved over the last three months: Rating +0.06, Win rate +11 pp, ELO +543. Unchanged in recent months: K/R at 0.64, ADR at 71.0, Headshots at 48%. Last 30 days: 27 matches, win rate 26%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.