LypreBooS

Turkey
On FACEIT since 2021 213 matches tracked 54 matches in 30 days
Last updated:

How does LypreBooS play?

Rating 1.14 K/R 0.81 ADR 87.0 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 213 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 59%+20 pp · Ø 39% better than 99%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.16+0.12 · Ø 1.04 better than 78%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 77%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 42x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +53
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 86.7, Headshots at 58%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
73 matches · 47% win rate
Between 12:00 and 18:00 −107 ELO, win rate 44%

LypreBooS loses the most ELO on Mirage: −50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
47% better than 23%
0.77 better than 57%
84.8 better than 65%
1.10 better than 65%
52% of 267 duels right on the average
56% of 32 situations better than 92%
Dust 256
55% better than 55%
0.84 better than 84%
87.5 better than 77%
1.16 better than 79%
53% of 226 duels better than 55%
47% of 36 situations better than 73%
Anubis38
61% better than 73%
0.86 better than 90%
92.0 better than 90%
1.20 better than 87%
55% of 159 duels better than 65%
40% of 25 situations better than 54%
Ancient15
60% better than 71%
0.76 right on the average
83.0 better than 53%
1.06 better than 52%
54% of 69 duels better than 60%
57% of 7 situations better than 89%
Inferno14
50% -
0.86 -
91.6 -
1.25-
52% of 61 duels -
60% of 10 situations -
Cache9
22% -
0.72 -
83.7 -
0.98-
57% of 30 duels -
40% of 10 situations -
Nuke4
75% -
0.78 -
81.2 -
1.16-
58% of 12 duels -
60% of 5 situations -
Aim_map_faceit3
100% -
0.68 -
81.2 -
1.13-
68% of 57 duels -
68% of 57 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LypreBooS plays

Across 213 matches LypreBooS averages K/R 0.81, ADR 87.0 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 111 of 213 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 176 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: June 2026 at 1.18. LypreBooS loses the most ELO on Mirage (−50 ELO, win rate 47%). Things go best on Dust 2 (+37 ELO, win rate 55%). From match no. 5 of the day on, things go best: 70% win rate, +20 ELO. Improved over the last three months: ELO +53. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 86.7, Headshots at 58%, Win rate at 53%. Last 30 days: 54 matches, win rate 56%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.