LyNnNn66

Hong Kong
On FACEIT since 2026 118 matches tracked 68 matches in 30 days
ELO ▲ 53
1,995
30-day peak: 2,024
Rank NA ▲ 20 places
#7,441
30 days · prev. #7,461 · best #7,441
Last updated:

How does LyNnNn66 play?

Rating 1.08 K/R 0.79 ADR 84.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.06+0.05 · Ø 1.01 better than 72%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 73%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 91%
MVPs per match 2.6+0.3 · Ø 2.3 better than 86%
4Ks and aces 24x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether LyNnNn66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 104 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.79
JunJulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
26 matches · 38% win rate
In match 1 of the day −36 ELO
38 matches · 39% win rate
On Fridays −74 ELO, win rate 30%

LyNnNn66 loses the most ELO on Mirage: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 37 · Mirage
  4. Reached level 10 · Ancient
  5. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 64%
0.79 better than 80%
84.0 better than 73%
1.09 better than 76%
53% of 189 duels better than 67%
41% of 22 situations better than 60%
Mirage26
38% better than 11%
0.85 better than 92%
89.7 better than 90%
1.16 better than 88%
63% of 125 duels better than 97%
55% of 11 situations better than 88%
Ancient25
56% better than 65%
0.79 better than 79%
83.7 better than 66%
1.04 better than 62%
51% of 123 duels right on the average
29% of 14 situations better than 24%
Anubis11
27% -
0.69 -
79.7 -
0.93-
40% of 47 duels -
33% of 3 situations -
Cache8
50% -
0.72 -
78.6 -
1.02-
52% of 44 duels -
57% of 7 situations -
Inferno4
50% -
0.76 -
83.6 -
1.08-
47% of 17 duels -
50% of 2 situations -
Nuke3
33% -
0.95 -
98.0 -
1.36-
63% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LyNnNn66 plays

Across 118 matches LyNnNn66 averages K/R 0.79, ADR 84.7 and a rating of 1.08. Biggest strength: 3K rounds at 5.2%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 15% of level 9 players. Averages 17.7 kills per match with 43% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 56 of 118 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. LyNnNn66 loses the most ELO on Mirage (−99 ELO, win rate 38%). Things go best on Ancient (+39 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −6 ELO. Last 30 days: 68 matches, win rate 46%, net ELO −332.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.