Ly0sha-

Spain
On FACEIT since 2020 409 matches tracked 101 matches in 30 days
Last updated:

How does Ly0sha- play?

Rating 1.01 K/R 0.72 ADR 78.5 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 409 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 2.8
Zeus kills17 in 409 matches
Knife kills 9 in 409 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 42%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 45x 4K, 8 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.4, ELO +95
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −30 ELO
29 matches · 52% win rate
On Mirage −27 ELO
20 matches · 35% win rate
On Fridays −32 ELO, win rate 38%

Ly0sha- loses the most ELO on Cache: −30 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 45 · Dust 2
  4. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2147
50% better than 42%
0.71 better than 32%
77.4 better than 28%
1.00 better than 34%
53% of 693 duels better than 60%
42% of 108 situations better than 61%
Anubis85
52% better than 46%
0.76 better than 57%
82.5 better than 57%
1.05 better than 53%
52% of 349 duels right on the average
38% of 68 situations right on the average
Inferno61
52% better than 39%
0.70 better than 23%
77.7 better than 24%
0.99 better than 23%
49% of 283 duels better than 24%
31% of 32 situations better than 31%
Ancient53
58% better than 68%
0.75 right on the average
79.5 better than 35%
1.04 right on the average
50% of 192 duels better than 39%
37% of 35 situations better than 47%
Cache29
52% better than 41%
0.69 better than 30%
77.3 better than 32%
0.98 better than 35%
48% of 93 duels better than 28%
26% of 19 situations better than 18%
Mirage20
35% better than 4%
0.68 better than 20%
72.7 better than 11%
0.92 better than 13%
49% of 88 duels better than 35%
20% of 10 situations better than 8%
Nuke9
56% -
0.77 -
77.8 -
1.04-
67% of 42 duels -
50% of 8 situations -
Vertigo5
60% -
0.69 -
73.7 -
0.96-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ly0sha- plays

Across 409 matches Ly0sha- averages K/R 0.72, ADR 78.5 and a rating of 1.01. Averages 16.3 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 53 matches. In 155 of 409 matches the rating was 1.10 or higher (38%), in 152 it was below 0.90. In 329 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: October 2026 at 1.06. Ly0sha- loses the most ELO on Cache (−30 ELO, win rate 52%). Things go best on Anubis (+235 ELO, win rate 52%). Match no. 4 of the day goes best: 63% win rate, +133 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.4, ELO +95. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 101 matches, win rate 55%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.