Luss1ng

Denmark
On FACEIT since 2013 183 matches tracked 45 matches in 30 days
ELO ▲ 257
2,556
30-day peak: 2,556
Rank EU
#46,774
Denmark #1,279 in Denmark
Last updated:

How does Luss1ng play?

Rating 1.03 (from 133 matches) K/R 0.73 ADR 78.4 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (51%).

Headshot rate 32%−19 pp · Ø 51% better than 1%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 2.9
Knife kills 8 in 183 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 9x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp, ELO +310
= Stayed the same
K/R at 0.75, Rating at 1.08, ADR at 81.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
30 matches · 57% win rate
On Dust 2 −12 ELO
53 matches · 57% win rate
On Saturdays −16 ELO, win rate 44%

Luss1ng loses the most ELO on Anubis: −40 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 44 · Overpass
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
57% better than 66%
0.72 better than 36%
76.9 better than 25%
1.01 better than 35%
46% of 157 duels better than 18%
37% of 27 situations better than 44%
Nuke45
62% better than 72%
0.72 better than 29%
77.3 better than 23%
1.04 better than 40%
49% of 96 duels better than 25%
50% of 16 situations better than 75%
Anubis30
57% better than 64%
0.71 better than 30%
81.6 right on the average
1.03 better than 43%
48% of 89 duels better than 27%
54% of 26 situations better than 82%
Inferno30
60% better than 60%
0.72 better than 22%
75.1 better than 8%
1.04 better than 25%
51% of 88 duels better than 29%
46% of 13 situations better than 63%
Overpass18
50% -
0.82 -
85.3 -
1.13-
53% of 19 duels -
33% of 3 situations -
Mirage4
25% -
0.68 -
79.0 -
0.91-
62% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luss1ng plays

Across 183 matches Luss1ng averages K/R 0.73 and ADR 78.4; the rating across the 133 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 32% headshots. The strongest map is Nuke with a 62% win rate in 45 matches. In 48 of 133 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. Luss1ng loses the most ELO on Anubis (−40 ELO, win rate 57%). Things go best in match 2 of the day (+20 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +20 ELO. Improved over the last three months: Win rate +10 pp, ELO +310. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.08, ADR at 81.8. Last 30 days: 45 matches, win rate 62%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.