Lursha

Norway
On FACEIT since 2016 196 matches tracked 47 matches in 30 days
ELO ▲ 164
3,150
30-day peak: 3,150
Rank EU ▲ 600 places
#4,162 #34 in NO
30 days · before #4,762 · best #3,962
Last updated:

How does Lursha play?

Rating 1.01 (from 123 matches) K/R 0.74 ADR 78.1 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 4%−7 pp better than 25%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.9
Knife kills 1 in 196 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 14x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +12 pp, Win rate +7 pp, ELO +193
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.77).

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −72 ELO
66 matches · 59% wins
From match 5 of the day −18 ELO
27 matches · 44% wins
On Fridays +9 ELO, win rate 46%

Lursha loses the most ELO on Mirage: −72 ELO, 59% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.76 · Inferno
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
59% better than 78%
0.71 better than 33%
76.8 better than 27%
1.01 better than 41%
51% of 222 duels better than 46%
42% of 36 situations better than 61%
Anubis38
50% better than 39%
0.77 better than 63%
80.7 level
1.01 better than 39%
55% of 110 duels better than 67%
41% of 32 situations better than 57%
Ancient20
45% better than 26%
0.77 better than 63%
78.6 better than 34%
1.04-
55% of 53 duels better than 68%
41% of 17 situations better than 57%
Cache18
50% -
0.68 -
72.5 -
0.95-
48% of 54 duels -
60% of 10 situations -
Inferno18
56% better than 55%
0.85 better than 83%
86.9 better than 70%
1.09-
60% of 48 duels better than 83%
40% of 15 situations level
Nuke18
61% better than 65%
0.76 better than 56%
77.7 better than 35%
1.00 better than 35%
53% of 49 duels better than 57%
47% of 15 situations better than 73%
Dust 217
59% better than 74%
0.69 better than 25%
74.3 better than 16%
1.01-
42% of 50 duels better than 9%
27% of 11 situations better than 21%

Compared with players on the same level who have at least 15 matches on the map.

How Lursha plays

Across 196 matches Lursha averages K/R 0.74 and ADR 78.1; the rating across the 123 rated matches is 1.01. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 16.3 kills per match, 60% of them headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 47 of 123 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 123 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. Lursha loses the most ELO on Mirage (−72 ELO, win rate 59%). Things go best on Ancient (+77 ELO, win rate 45%). Improved over the last three months: Headshots +12 pp, Win rate +7 pp, ELO +193. Got weaker: K/R −0.05, ADR −5.0. Last 30 days: 47 matches, win rate 60%, ELO balance +33.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.