Lur

Sweden
On FACEIT since 2017 136 matches tracked 60 matches in 30 days
Last updated:

How does Lur play?

Rating 1.24 K/R 0.88 ADR 92.4 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 136 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.28+0.23 · Ø 1.05 better than 94%
Pistol kills per match 3.3
Knife kills 1 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 88%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 28x 4K, 2 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 5.8+1.8 · Ø 4.0 better than 90%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.88, Rating at 1.24
▼ Got worse
ADR −4.6, Headshots −2 pp

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.94
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
26 matches · 54% win rate
In match 3 of the day −30 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −129 ELO, win rate 45%
On Wednesdays −9 ELO, win rate 40%

Lur loses the most ELO on Anubis: −81 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.41 · Nuke

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 66%
0.89 better than 93%
95.1 better than 94%
1.24 better than 92%
58% of 252 duels better than 82%
29% of 24 situations better than 21%
Anubis26
54% better than 51%
0.90 better than 95%
90.3 better than 87%
1.31 better than 97%
55% of 134 duels better than 65%
24% of 17 situations better than 15%
Ancient24
67% better than 88%
0.88 better than 92%
95.4 better than 94%
1.28 better than 96%
56% of 110 duels better than 71%
50% of 22 situations better than 77%
Nuke16
56% right on the average
0.87 better than 86%
92.9 better than 87%
1.24 better than 87%
51% of 82 duels better than 39%
33% of 12 situations better than 36%
Dust 214
50% -
0.71 -
76.6 -
0.99-
51% of 61 duels -
44% of 9 situations -
Cache6
50% -
0.97 -
93.9 -
1.26-
72% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lur plays

Across 136 matches Lur averages K/R 0.88, ADR 92.4 and a rating of 1.24. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 19.2 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 79 of 136 matches the rating was 1.10 or higher (58%), in 28 it was below 0.90. In 97 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.33. Lur loses the most ELO on Anubis (−81 ELO, win rate 54%). Things go best on Mirage (+158 ELO, win rate 57%). Improved over the last three months: Win rate +13 pp. Got weaker: ADR −4.6, Headshots −2 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.24. Last 30 days: 60 matches, win rate 62%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.