LumaZ

Sweden
On FACEIT since 2015 81 matches tracked 20 matches in 30 days
Last updated:

How does LumaZ play?

Rating 1.19 K/R 0.84 ADR 87.2 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 45%−5 pp · Ø 50% better than 20%
AWP share of kills 13%+1 pp · Ø 12% better than 67%
K/D 1.27+0.23 · Ø 1.04 better than 95%
Pistol kills per match 3.4
Knife kills 2 in 81 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 11x 4K, 2 aces in 68 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 89%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether LumaZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.94.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.78 better than 64%
82.4 better than 55%
1.12 better than 74%
59% of 94 duels better than 87%
29% of 7 situations better than 24%
Inferno19
47% better than 24%
0.89 better than 92%
90.7 better than 83%
1.29 better than 94%
55% of 76 duels better than 59%
14% of 14 situations better than 5%
Ancient18
61% better than 80%
0.90 better than 95%
92.4 better than 90%
1.24 better than 94%
59% of 66 duels better than 86%
38% of 16 situations right on the average
Anubis10
50% -
0.80 -
83.8 -
1.12-
56% of 36 duels -
29% of 7 situations -
Dust 24
25% -
0.67 -
81.3 -
0.92-
40% of 15 duels -
0% of 1 situations -
Nuke4
50% -
0.75 -
79.5 -
1.04-
53% of 15 duels -
75% of 4 situations -
Vertigo3
100% -
0.88 -
87.4 -
1.28-
75% of 4 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LumaZ plays

Across 81 matches LumaZ averages K/R 0.84, ADR 87.2 and a rating of 1.19. Biggest strength: K/D at 1.27, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 45% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 48 of 81 matches the rating was 1.10 or higher (59%), in 14 it was below 0.90. In 68 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.35. Things go best on Mirage (+8 ELO, win rate 68%). Last 30 days: 20 matches, win rate 40%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.