Lukz777

Argentina
On FACEIT since 2021 95 matches tracked 46 matches in 30 days
ELO ▲ 103
2,044
30-day peak: 2,063
Rank SA ▲ 959 places
#5,983
Argentina #1,313 in Argentina
30 days · prev. #6,942 · best #5,824
Last updated:

How does Lukz777 play?

Rating 1.21 K/R 0.86 ADR 86.6 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 95 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 21x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.59+0.30 · Ø 0.29 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +231
= Stayed the same
ADR at 87.4
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −14 ELO
27 matches · 52% win rate
On Inferno −4 ELO
33 matches · 64% win rate
On Mondays +11 ELO, win rate 46%

Lukz777 loses the most ELO on Anubis: −14 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.49 · Inferno
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno33
64% better than 87%
0.85 better than 87%
86.7 better than 73%
1.22 better than 87%
60% of 161 duels better than 87%
36% of 11 situations better than 43%
Anubis27
52% better than 49%
0.86 better than 93%
86.9 better than 79%
1.22 better than 92%
64% of 102 duels better than 97%
22% of 18 situations better than 15%
Cache15
47% -
0.83 -
80.6 -
1.13-
50% of 72 duels -
23% of 13 situations -
Ancient12
75% -
0.95 -
99.3 -
1.38-
65% of 43 duels -
11% of 9 situations -
Nuke7
29% -
0.82 -
82.5 -
1.14-
50% of 18 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lukz777 plays

Across 95 matches Lukz777 averages K/R 0.86, ADR 86.6 and a rating of 1.21. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 57% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 58 of 95 matches the rating was 1.10 or higher (61%), in 17 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. Lukz777 loses the most ELO on Anubis (−14 ELO, win rate 52%). Things go best in match 2 of the day (+6 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +6 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +231. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 87.4. Last 30 days: 46 matches, win rate 52%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.