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Lukezt

Finland
On FACEIT since 2025 475 matches tracked 126 matches in 30 days
Last updated:

How does Lukezt play?

Rating 1.10 K/R 0.77 ADR 82.1 from 475 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 475 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (427 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 81%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.14+0.10 · Ø 1.04 better than 76%
Pistol kills per match 3.6
Knife kills 8 in 475 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 75x 4K, 10 aces in 427 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +115
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 82.0, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 475 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
50 matches · 50% win rate
In match 2 of the day +60 ELO
95 matches · 45% win rate
On Tuesdays +64 ELO, win rate 37%

Lukezt loses the most ELO on Ancient: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 45 · Nuke
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 475 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage188
50% better than 39%
0.81 better than 77%
86.9 better than 76%
1.15 better than 81%
55% of 678 duels better than 70%
36% of 135 situations better than 44%
Nuke74
55% better than 41%
0.74 better than 43%
78.1 better than 30%
1.06 better than 53%
54% of 192 duels right on the average
34% of 56 situations better than 42%
Dust 263
52% right on the average
0.74 better than 46%
78.8 better than 36%
1.07 better than 55%
57% of 200 duels better than 77%
40% of 53 situations better than 57%
Ancient50
50% better than 37%
0.75 right on the average
78.0 better than 28%
1.06 better than 53%
49% of 159 duels better than 32%
46% of 39 situations better than 70%
Anubis37
59% better than 67%
0.72 better than 36%
75.4 better than 19%
1.04 better than 48%
54% of 123 duels better than 61%
45% of 20 situations better than 69%
Cache33
45% better than 24%
0.69 better than 31%
75.7 better than 25%
0.99 better than 36%
54% of 83 duels better than 60%
45% of 29 situations better than 69%
Vertigo17
76% -
0.90 -
94.4 -
1.29-
71% of 51 duels -
59% of 17 situations -
Inferno13
77% -
0.79 -
88.6 -
1.12-
65% of 49 duels -
44% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lukezt plays

Across 475 matches Lukezt averages K/R 0.77, ADR 82.1 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 227 of 475 matches the rating was 1.10 or higher (48%), in 137 it was below 0.90. In 427 matches with detailed stats: 75 4Ks and 10 aces. Best month by rating: July 2026 at 1.19. Lukezt loses the most ELO on Ancient (−30 ELO, win rate 50%). Things go best on Mirage (+194 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +210 ELO. Improved over the last three months: ELO +115. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 82.0, Win rate at 54%. Last 30 days: 126 matches, win rate 55%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.