Luker

Poland
118 matches tracked 20 matches in 30 days
Last updated:

How does Luker play?

Rating 0.99 (from 97 matches) K/R 0.72 ADR 77.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.5
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 1.9−0.5 · Ø 2.4 better than 11%
4Ks and aces 11x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 76.7
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
21 matches · 52% win rate
In match 2 of the day +21 ELO
36 matches · 39% win rate

Luker loses the most ELO on Dust 2: −6 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.01 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 21%
0.69 better than 26%
75.0 better than 22%
0.93 better than 18%
61% of 126 duels better than 94%
45% of 11 situations better than 72%
Ancient21
38% better than 10%
0.76 better than 61%
80.2 better than 45%
1.03 better than 52%
59% of 66 duels better than 86%
57% of 7 situations better than 92%
Dust 221
52% right on the average
0.66 better than 15%
73.9 better than 17%
0.90 better than 11%
51% of 65 duels right on the average
50% of 12 situations better than 79%
Anubis17
53% right on the average
0.84 better than 91%
83.0 better than 61%
1.16-
61% of 51 duels better than 93%
50% of 8 situations better than 80%
Inferno10
60% -
0.65 -
70.6 -
0.90-
50% of 40 duels -
50% of 4 situations -
Cache6
17% -
0.80 -
86.0 -
1.19-
62% of 26 duels -
33% of 6 situations -
Nuke6
67% -
0.77 -
77.8 -
1.05-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luker plays

Across 118 matches Luker averages K/R 0.72 and ADR 77.1; the rating across the 97 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 36 of 97 matches the rating was 1.10 or higher (37%), in 36 it was below 0.90. In 69 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. Luker loses the most ELO on Dust 2 (−6 ELO, win rate 52%). Things go best on Mirage (+1 ELO, win rate 43%). Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.7. Last 30 days: 20 matches, win rate 40%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.