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LukeJack

Brazil
On FACEIT since 2023 355 matches tracked 93 matches in 30 days
ELO ▼ 64
2,518
30-day peak: 2,618
Rank SA ▲ 226 places
#1,161
Brazil #1,015 in Brazil
30 days · prev. #1,387 · best #855
Last updated:

How does LukeJack play?

Rating 1.02 (from 199 matches) K/R 0.69 ADR 77.9 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.01−0.04 · Ø 1.05 better than 32%
Pistol kills per match 2.7 from the last 271
Knife kills 1 in 271 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 36x 4K, 6 aces in 203 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +5.6, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −369

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −125 ELO
82 matches · 45% win rate
On Ancient −78 ELO
42 matches · 50% win rate
Between 18:00 and 24:00 +14 ELO, win rate 47%
On Wednesdays −60 ELO, win rate 47%

LukeJack loses the most ELO from match 5 of the day: −125 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Ancient
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
51% better than 45%
0.67 better than 16%
75.9 better than 22%
0.97 better than 24%
49% of 398 duels better than 34%
32% of 90 situations better than 31%
Dust 267
51% better than 44%
0.67 better than 14%
76.6 better than 24%
0.98 better than 25%
46% of 230 duels better than 20%
35% of 31 situations better than 40%
Ancient42
50% better than 39%
0.77 better than 57%
85.0 better than 62%
1.10 better than 66%
51% of 174 duels better than 44%
45% of 31 situations better than 72%
Anubis13
46% -
0.72 -
80.9 -
1.03-
50% of 46 duels -
44% of 9 situations -
Nuke12
67% -
0.73 -
80.0 -
1.11-
29% of 17 duels -
50% of 8 situations -
Cache6
67% -
0.88 -
92.8 -
1.22-
38% of 21 duels -
63% of 8 situations -
Inferno5
60% -
0.84 -
85.6 -
1.27-
60% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LukeJack plays

Across 355 matches LukeJack averages K/R 0.69 and ADR 77.9; the rating across the 199 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 91 of 271 matches the rating was 1.10 or higher (34%), in 106 it was below 0.90. In 203 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. LukeJack loses the most ELO from match 5 of the day (−125 ELO, win rate 45%). Things go best in match 2 of the day (+277 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +277 ELO. Improved over the last three months: K/R +0.06, ADR +5.6, Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −369. Last 30 days: 93 matches, win rate 49%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.