LukasFlux

Lithuania
On FACEIT since 2016 94 matches tracked 79 matches in 30 days
ELO ▲ 319
2,102
30-day peak: 2,150
Rank EU
#192,348
Lithuania #1,466 in Lithuania
Last updated:

How does LukasFlux play?

Rating 0.99 K/R 0.74 ADR 82.3 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.4
Knife kills 2 in 94 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 12x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
44 matches · 52% win rate
Between 18:00 and 24:00 −27 ELO, win rate 49%

LukasFlux loses the most ELO from match 5 of the day: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 54%
0.70 better than 31%
79.3 better than 41%
0.97 better than 29%
48% of 142 duels better than 34%
38% of 16 situations right on the average
Mirage20
70% better than 97%
0.69 better than 27%
79.3 better than 43%
0.96 better than 27%
37% of 83 duels better than 2%
46% of 13 situations better than 73%
Ancient14
64% -
0.80 -
88.3 -
1.04-
56% of 70 duels -
0% of 3 situations -
Inferno11
55% -
0.85 -
86.8 -
1.18-
64% of 50 duels -
40% of 5 situations -
Cache7
43% -
0.76 -
82.4 -
0.96-
30% of 23 duels -
40% of 5 situations -
Nuke7
71% -
0.72 -
82.1 -
0.92-
51% of 49 duels -
0% of 1 situations -
Anubis4
50% -
0.77 -
93.5 -
0.93-
58% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How LukasFlux plays

Across 94 matches LukasFlux averages K/R 0.74, ADR 82.3 and a rating of 0.99. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 28 of 94 matches the rating was 1.10 or higher (30%), in 36 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 1 ace. LukasFlux loses the most ELO from match 5 of the day (−28 ELO, win rate 52%). Things go best on Dust 2 (+47 ELO, win rate 52%). Last 30 days: 79 matches, win rate 57%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.