Lui_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Strength1.20 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: September 2026 with 0.92.
Rating, 1.00 is an average match
Best month: August 2026 with 1.23.
Damage per round (ADR)
Best month: August 2026 with 99.8.
Share of headshot kills
Best month: April 2026 with 63%.
Matches won (win rate)
Best month: August 2026 with 73%.
Best month: August 2026 with 2,071.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 3.21 · Mirage
- Most kills in a match: 33 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How Lui_ plays
Across 68 matches Lui_ averages K/R 0.88, ADR 95.1 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 95.1, better than 99% of level 9 players. Averages 19.6 kills per match with 56% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 40 of 68 matches the rating was 1.10 or higher (59%), in 14 it was below 0.90. In 54 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. Things go best on Mirage (+5 ELO, win rate 42%). Last 30 days: 25 matches, win rate 36%, net ELO −8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.