Lughz_-

Argentina
123 matches tracked
Last updated:

How does Lughz_- play?

Rating 0.92 K/R 0.68 ADR 77.2 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 123 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 7% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 44%−7 pp · Ø 51% better than 10%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 53%+7 pp · Ø 46% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.88−0.12 · Ø 1.00 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 12%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 11x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 46%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 14%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 39%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +142
= Stayed the same
Rating at 0.91, ADR at 76.3, Headshots at 53%, Win rate at 49%
▼ Got worse
K/R −0.04

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
30 matches · 43% win rate
On Mirage −23 ELO
50 matches · 52% win rate
On Mondays −79 ELO, win rate 30%

Lughz_- loses the most ELO on Dust 2: −70 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.69 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 56%
0.76 better than 70%
83.4 better than 72%
1.03 better than 64%
46% of 333 duels better than 27%
38% of 13 situations right on the average
Dust 230
43% better than 25%
0.58 better than 3%
68.7 better than 7%
0.78 better than 2%
41% of 163 duels better than 8%
29% of 7 situations better than 27%
Nuke19
47% better than 23%
0.69 better than 26%
79.2 better than 46%
0.95 better than 27%
47% of 102 duels better than 29%
25% of 8 situations better than 18%
Anubis13
69% -
0.64 -
74.6 -
0.86-
45% of 75 duels -
40% of 5 situations -
Ancient5
60% -
0.64 -
70.1 -
0.90-
46% of 26 duels -
0% of 2 situations -
Inferno3
0% -
0.62 -
77.6 -
0.79-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Lughz_- plays

Across 123 matches Lughz_- averages K/R 0.68, ADR 77.2 and a rating of 0.92. Biggest strength: Headshot rate at 53%, better than 84% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 28 of 123 matches the rating was 1.10 or higher (23%), in 63 it was below 0.90. In 58 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. Lughz_- loses the most ELO on Dust 2 (−70 ELO, win rate 43%). Things go best from match 5 of the day (−23 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −23 ELO. Improved over the last three months: ELO +142. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.91, ADR at 76.3, Headshots at 53%, Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.