Ludiks_

United Kingdom
41 matches tracked
Last updated:

How does Ludiks_ play?

Rating 0.92 K/R 0.66 ADR 74.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 5
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 39% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average.
Multi-kills
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Ludiks_ wins 41 of 100 opening duels. 8 percentage points below the level 5 average (49%).

Rounds with first kill 8%−2 pp better than 25%
Opening duels won 41%−8 pp better than 5%

Clutch

Average
Last one alive

Ludiks_ wins 19 of 100 1v1s. 19 percentage points below the level 5 average (38%).

Clutch 1v1 won 19%−19 pp better than 1%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.87 kills per death. 0.09 below the level 5 average (0.96).

Headshot rate 40%−4 pp better than 29%
AWP share of kills 9%−1 pp better than 47%
K/D 0.87−0.09 better than 16%
Pistol kills per match 2.2
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

Ludiks_ gets exactly 2 kills in 10.6 of 100 rounds. 2.1 percentage points below the level 5 average (12.7%).

2K rounds 10.6%−2.1 pp better than 7%
3K rounds 4.0%+0.3 pp better than 67%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 8x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Ludiks_ dies in 76 of 100 rounds. 3 percentage points above the level 5 average (73%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 3.8−0.1 better than 50%
Enemies flashed per round 0.15−0.10 better than 24%
Deaths per round 76%+3 pp better than 20%

Progress

One value per month, dashed line is the level 5 average
Whether Ludiks_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

Soon this shows where Ludiks_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
64% -
0.70 -
79.0 -
0.99-
46% of 46 duels -
40% of 5 situations -
Anubis9
67% -
0.67 -
69.5 -
0.92-
45% of 40 duels -
14% of 7 situations -
Dust 29
44% -
0.57 -
73.3 -
0.81-
29% of 45 duels -
0% of 2 situations -
Ancient5
20% -
0.77 -
86.1 -
1.08-
31% of 16 duels -
0% of 3 situations -
Nuke5
60% -
0.72 -
77.9 -
0.98-
52% of 27 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ludiks_ plays

Across 41 matches Ludiks_ averages K/R 0.66, ADR 74.8 and a rating of 0.92. Most room to improve: Clutch 1v1 won at 19%, better than only 1% of level 5 players. Averages 14.1 kills per match with 40% headshots. In 7 of 41 matches the rating was 1.10 or higher (17%), in 18 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.