Luclk

Switzerland
On FACEIT since 2016 250 matches tracked 37 matches in 30 days
ELO ▼ 221
2,584
30-day peak: 2,805
Rank EU
#40,452
Switzerland #325 in Switzerland
Last updated:

How does Luclk play?

Rating 1.01 K/R 0.71 ADR 77.8 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 250 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 84%
K/D 1.02−0.02 · Ø 1.04 better than 39%
Pistol kills per match 2.6
Knife kills 4 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 28x 4K, 4 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.05, Headshots +5 pp
= Stayed the same
ADR at 78.7, Win rate at 50%
▼ Got worse
ELO −192

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −103 ELO
50 matches · 44% win rate
On Dust 2 −94 ELO
79 matches · 52% win rate
Between 12:00 and 18:00 −69 ELO, win rate 45%
On Mondays ±0 ELO, win rate 41%

Luclk loses the most ELO on Anubis: −103 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
52% better than 48%
0.73 better than 40%
79.2 better than 37%
1.05 right on the average
52% of 402 duels right on the average
45% of 56 situations better than 71%
Mirage58
47% better than 29%
0.69 better than 23%
76.7 better than 27%
0.97 better than 25%
45% of 269 duels better than 14%
59% of 29 situations better than 94%
Anubis50
44% better than 22%
0.73 better than 43%
78.2 better than 33%
1.02 better than 41%
53% of 270 duels better than 57%
46% of 37 situations better than 70%
Inferno31
61% better than 68%
0.72 better than 25%
79.0 better than 25%
1.03 better than 27%
53% of 136 duels better than 37%
24% of 17 situations better than 18%
Nuke23
52% better than 46%
0.67 better than 17%
72.8 better than 15%
0.91 better than 11%
52% of 132 duels better than 44%
47% of 15 situations better than 72%
Ancient5
40% -
0.67 -
77.0 -
0.94-
48% of 27 duels -
33% of 3 situations -
Cache4
75% -
0.78 -
81.8 -
1.18-
71% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Luclk plays

Across 250 matches Luclk averages K/R 0.71, ADR 77.8 and a rating of 1.01. Most room to improve: 3K rounds at 3.4%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 96 of 250 matches the rating was 1.10 or higher (38%), in 95 it was below 0.90. In 181 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. Luclk loses the most ELO on Anubis (−103 ELO, win rate 44%). Things go best on Nuke (+30 ELO, win rate 52%). Match no. 2 of the day goes best: 55% win rate, −34 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, Headshots +5 pp. Got weaker: ELO −192. Unchanged in recent months: ADR at 78.7, Win rate at 50%. Last 30 days: 37 matches, win rate 43%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.